Leeroy, lawful male redguardian Thalmor --- --------- --------------- - |.............................| |.....................@.......| ........................@.....| |.............................| ------------------------------- [Leeroy the Concordate Agent] St11 Dx12 Co7 In9 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $1 HP25(25) Pw10(10) AC9 Exp1 T10 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. You can't go down here. You can't go up here. (2x) You stop. Your thalmor called Rulindil the concordate agent is in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magic resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 89% Tool drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 21% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: unicorn horn (turn 18) The following skill became untrainable if you tried to train it too early: devices (turn 250) The following skill became untrainable after a while: divination spells (turn 35868) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 36653) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41760 Monster spawn increase reached its maximum at turn 107572 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1371220 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: lizard (freq bonus 8) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 20) The monster species that spawned more often: incrust err (freq bonus 22) The monster species that spawned more often: antibody boulevard misjudgment (freq bonus 40) The monster species that spawned more often: complexer substratum fairy (freq bonus 90) The monster species that spawned more often: unhealthy mold (freq bonus 52) The monster species that spawned more often: inka girl (freq bonus 33) The monster species that spawned more often: Kop Sergeant (freq bonus 80) The monster species that spawned more often: evil Olog-hai (freq bonus 108) The monster species that spawned more often: waxworm (freq bonus 22) The monster species that spawned more often: blacksteel pudding (freq bonus 40) The monster species that spawned more often: petrificator (freq bonus 27) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 20) The monster species that spawned more often: offdiver (freq bonus 22) The monster species that spawned more often: large pseudodragon (freq bonus 18) The monster species that spawned more often: mummified sentai (freq bonus 22) The monster species that spawned more often: Leon (freq bonus 9) The monster species that spawned more often: Lemmy (freq bonus 20) The monster species that spawned more often: force mist cloud (freq bonus 36) The monster species that spawned more often: ring golem (freq bonus 60) The monster species that spawned more often: greater moloch (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 1) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: gomi queen The monster species that never randomly spawned: evil fungus The monster species that never randomly spawned: undead pokemon The monster species that never randomly spawned: falling ball dragon The monster species that never randomly spawned: petty elf-lord The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: stalactite penetrator The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: mysterious 2 The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 23) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 17) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 6) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 19) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 3) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 108) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 21) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 34) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: thorns (crepuscle) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Trap randomization happened for 1 in 42 traps Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having warning (0) You saw invisible You had infravision You had 1480 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (451) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (sages helmet) * sedge hat (dream helmet) * skullcap (thinking helmet) * flack helmet (formula one helmet) * crystal helm (wide metal helm) * mining helm (bug-tracking helmet) * field helm (deformed helmet) * helm of safeguard (green bowel) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (slippery gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (flipflops) * field boots (femmy boots) * boots of safeguard (spider boots) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (LILYS HUNT) scroll of phase door (FINNING SPIDGET) scroll of standard id (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of cure (CHOMASO EMMAI SERBONI EMER) * scroll of extra healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of greater mana restoration (DAELOELOELOELOELOE FUEUEUEUEUEUE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point,