Leeroy, lawful male redguardian Poison Mage ------ ----------## |....|##--------- ..}.......,----- |..{..,,........|,,,,|....}^.}|,|...|## ----- |....|##|........,,,,-........|,|.>..,,########|<... ------- |....| |.......|#,##----------,|{..|#,,,,,,,,,....| ##|..}..| |..... |.......+ #,|...|##########|{..| #,-.}...| |....| --------- ##,|...| |...| #,|..}..| --.--- ##,,|...| ----- ##,------- #,,# #,,#-|--- ###,,# ###,# #,# #,,,## ##,,,## #,,,# #,# ###,,# #,,### -.------------ #,------|- ###,## |............| #,|......|###########,----- #,,`# |............------------- #,-.......,,,,,,,,,,,,-..@---###,## |........................| ##|......|###########,|......,,,,# |........................|######--------# ......|##### |........................-,,,,,,,,,,,,,,,###########|.....| |........................|##############,,,,,,,,,,,,......| -------------------------- #############------- [Leeroy the Poison Mixer] St6 Dx13 Co15 In17 Wi6 Ch7 PoiRedMalLaw Dlvl:1 $13 HP25(25) Pw17(17) AC7 Exp1 T263 Latest messages Unknown command ' '. You kill the wild rabbit! There is a wall in the way! Really attack the ondy? [yn] (n) You kill the twen! This is a lava tile that can burn you to a crisp. Really step on it? [yn] (n) You see here a pink spellbook {0}. v - a pink spellbook {0}. What do you want to read? [eh-ln-rv or ?*] The words on the page seem to glow faintly. You begin to memorize the runes. You have keen knowledge of the spell. You add the "healing" spell to your repertoire. There is a wall in the way! (3x) You find a secret door! The door resists! The door opens. There is a wall in the way! # (2x) Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 35 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 90% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 90% Armor drop chance was reduced to 95% Food drop chance was reduced to 95% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: firearms (turn 18) The following skill became untrainable if you tried to train it too early: dart (turn 3256) The following skill became untrainable after a while: lance (turn 20236) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 46874) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59496 Monster spawn increase reached its maximum at turn 186027 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2892736 The monster class that cannot be genocided was golem The monster class that was spawned more often: centaur (freq bonus 6) The monster species that spawned more often: troll priest (freq bonus 9) The monster species that spawned more often: maud warp patch (freq bonus 48) The monster species that spawned more often: natto (freq bonus 16) The monster species that spawned more often: windrow tucket (freq bonus 40) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 36) The monster species that spawned more often: clock old horadrim (freq bonus 10) The monster species that spawned more often: disgusting fungus (freq bonus 48) The monster species that spawned more often: alpha who wolf (freq bonus 16) The monster species that spawned more often: drow rogue (freq bonus 24) The monster species that spawned more often: female ronin (freq bonus 64) The monster species that spawned more often: special warp fungus (freq bonus 72) The monster species that spawned more often: boobed permamimic (freq bonus 56) The monster species that spawned more often: Romann (freq bonus 7) The monster species that spawned more often: false spore (freq bonus 24) The monster species that spawned more often: ice warp fungus (freq bonus 20) The monster species that spawned more often: blue-red fungus (freq bonus 18) The monster species that spawned more often: lattice clan (freq bonus 36) The monster species that spawned more often: purple draconian (freq bonus 48) The monster species that spawned more often: Ymir (freq bonus 24) The monster species that spawned more often: white force ooze (freq bonus 16) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 8) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 7) The monster trait that was more common: monsters that have spit attacks (freq bonus 36) The monster trait that was more common: monsters that can hide (freq bonus 3) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: flinging strapping The monster species that never randomly spawned: guzzled joshed The monster species that never randomly spawned: film vertex The monster species that never randomly spawned: amorphous fungus The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: sane spore The monster species that never randomly spawned: asialyn The monster species that never randomly spawned: fire error The monster species that never randomly spawned: big dog The monster species that never randomly spawned: mindsnack walker The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amulet of enemy saving (undertow) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 38) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 75) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 36) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 87) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 13) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 85) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 4) Trap randomization happened for 1 in 327 traps Next attribute increase check would have come at turn 2880 Strength training was 6 Dexterity training was 1 Wisdom training was 5 Constitution training was 5 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1224 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 98% b - protection 1 protect 0% 98% c - cure blindness 2 healing 0% 98% d - poison blast 4 attack 0% 308% e - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (science cloak) Scrolls scroll of gold detection (MANUALIRK GLEKNOW MIZK) scroll of healing (RECOPIED CONGREGATION) scroll of mana (HANDS HIGHLY OR I SHOOTS) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (CHANGED CELLS TO BE LIKE AS ELF) scroll of cure (LOG POINTS ARE DUMB) * scroll of extra healing (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) * scroll of greater mana restoration (LITTLE INJURED DOUBLE PAY) scroll of create monster (THE LITTLE GIRL GETS WET) Spellbooks spellbook of confuse monster (heavy) spellbook of protection (transient) spellbook of cure blindness (light brown) spellbook of poison blast (adorable) spellbook of healing (pink) Potions potion of enlightenment (aromatic) Rings ring of polymorph control (palladium) Wands wand of poison (null) wand of venom scattering (idiomatic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (22 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage...