Leeroy, lawful male redguardian Thalmor --------- ......@.| |......@| |.......| |..:..... |.......| -.------- [Leeroy the Concordate Agent] St9 Dx13 Co9 In11 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 52 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 93% Tool drop chance was reduced to 95% Food drop chance was reduced to 97% Monster death drops spawned with only 78% chance The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: saber (turn 79) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 408) The following skill became untrainable after a while: knife (turn 44330) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 52961) Sticky curses were more common by 48% Items were more likely to be generated cursed by 3% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14779 Monster spawn increase reached its maximum at turn 117291 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5254830 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: flying fish (freq bonus 8) The monster species that spawned more often: skaven (freq bonus 40) The monster species that spawned more often: neckline peskier (freq bonus 27) The monster species that spawned more often: octarine mold (freq bonus 40) The monster species that spawned more often: bramble stalk (freq bonus 39) The monster species that spawned more often: Amelie (freq bonus 9) The monster species that spawned more often: sticky warp patch (freq bonus 44) The monster species that spawned more often: wapiti newest coopting polkaing (freq bonus 18) The monster species that spawned more often: teddy bear (freq bonus 36) The monster species that spawned more often: anthrazite stalk (freq bonus 22) The monster species that spawned more often: haughty-looking elf (freq bonus 22) The monster species that spawned more often: type of ice block (freq bonus 44) The monster species that spawned more often: Ruea (freq bonus 33) The monster species that spawned more often: libelled snarling (freq bonus 36) The monster species that spawned more often: flying polyp (freq bonus 20) The monster species that spawned more often: wood troll (freq bonus 22) The monster species that spawned more often: analgesic fungus (freq bonus 13) The monster species that spawned more often: doener (freq bonus 20) The monster species that spawned more often: blink mold (freq bonus 28) The monster species that spawned more often: operation (freq bonus 180) The monster species that spawned more often: clomp reached (freq bonus 132) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: dark lady The monster species that never randomly spawned: juraian priest The monster species that never randomly spawned: Seraph of the Law The monster species that never randomly spawned: explodestool The monster species that never randomly spawned: nightrunner The monster species that never randomly spawned: horse man The monster species that never randomly spawned: giant bronze dragonfly The monster species that never randomly spawned: floundered normatively The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: absent warp fungus The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 7) The RNG hath decreed that this item was generated more often: recurring spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 14) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 5) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 7) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 3) Trap randomization happened for 1 in 821 traps Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) You saw invisible You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (188) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (meso helmet) * skullcap (arduous helmet) * flack helmet (mechanical helmet) * crystal helm (crested helmet) * mining helm (long-hair helmet) * field helm (less helmet) * helm of safeguard (translucent helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (demolition gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (rain boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of mana (GEHMA DOENER) scroll of phase door (FRAUSCH) scroll of standard id (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of cure (LIFE RESTORATION) * scroll of extra healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) * scroll of greater mana restoration (TEAMPEAK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.