Leeroy, lawful male redguardian Thalmor ----- |...| ....| |...| |.j.+ -.@.| |.j@- ----- [Leeroy the Concordate Agent] St8 Dx6 Co11 In6 Wi5 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 46% chance Book drop chance was reduced to 98% Ring drop chance was reduced to 23% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 93% Armor drop chance was reduced to 70% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: healing spells (turn 159) The following skill became untrainable if you tried to train it too early: devices (turn 225) The following skill became untrainable after a while: techniques (turn 39484) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 57899) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69617 Monster spawn increase reached its maximum at turn 168405 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 701215 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: human or elf (freq bonus 6) The monster species that spawned more often: pile of creeping gold coins (freq bonus 84) The monster species that spawned more often: fiendish warlock (freq bonus 21) The monster species that spawned more often: dragon lady (freq bonus 54) The monster species that spawned more often: racoon dog drunker (freq bonus 24) The monster species that spawned more often: twenty-headed hydra (freq bonus 90) The monster species that spawned more often: wild talent (freq bonus 66) The monster species that spawned more often: wereumberhulk (freq bonus 20) The monster species that spawned more often: tree naga hatchling (freq bonus 32) The monster species that spawned more often: poetic serenade (freq bonus 20) The monster species that spawned more often: minor rat-man (freq bonus 20) The monster species that spawned more often: real magma hound (freq bonus 33) The monster species that spawned more often: chick (freq bonus 36) The monster species that spawned more often: extreme hallucination (freq bonus 30) The monster species that spawned more often: amender thinner instinctively (freq bonus 24) The monster species that spawned more often: black locust (freq bonus 16) The monster species that spawned more often: baby guivre (freq bonus 24) The monster species that spawned more often: agent of the black market (freq bonus 52) The monster species that spawned more often: Kumo, the demon spider (freq bonus 96) The monster species that spawned more often: tribute (freq bonus 8) The monster species that spawned more often: dark stalker (freq bonus 48) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster species that never randomly spawned: white horse The monster species that never randomly spawned: adult psychic dragon The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: meme mold The monster species that never randomly spawned: fuckubus The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: baby metroid The monster species that never randomly spawned: armored trapper The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 14) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 6) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: implant of sweetness (acrobatic) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 15) Trap randomization happened for 1 in 48 traps Next attribute increase check would have come at turn 998 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (padded helmet) * sedge hat (resounding helmet) * skullcap (hydra helmet) * flack helmet (musical helmet) * crystal helm (spinning helmet) * mining helm (knowledgeable helmet) * field helm (rural helmet) * helm of safeguard (anti-government helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (steel gloves) * commander gloves (slaying gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (camouflage patterned boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (HI BILLY MAZE HERE) scroll of mana (FNORD) scroll of phase door (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of standard id (G2G NOW) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (FLOW AND WAVE MOVES IS MORE POWER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.