Leeroy, lawful male redguardian Thalmor -------- |......| |......| -..@@..| |......| -------- [Leeroy the Concordate Agent] St12 Dx7 Co5 In12 Wi12 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: glib combat You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 109 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 78% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 90% Food drop chance was reduced to 96% Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: attack spells (turn 82) The following skill became untrainable if you tried to train it too early: sling (turn 132) The following skill became untrainable after a while: spirituality (turn 31462) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 79966) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84581 Monster spawn increase reached its maximum at turn 275687 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 642243 The monster class that cannot be genocided was naga The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: tazer (freq bonus 24) The monster species that spawned more often: topcoat percentile (freq bonus 6) The monster species that spawned more often: squiggle tubularly (freq bonus 8) The monster species that spawned more often: deep armorc (freq bonus 4) The monster species that spawned more often: magenta slime (freq bonus 6) The monster species that spawned more often: doze ergot (freq bonus 9) The monster species that spawned more often: Gill Bates (freq bonus 5) The monster species that spawned more often: porter hitec fungus (freq bonus 10) The monster species that spawned more often: predating undulating (freq bonus 24) The monster species that spawned more often: irritation disreputably articular (freq bonus 8) The monster species that spawned more often: star ray (freq bonus 18) The monster species that spawned more often: repinning examination (freq bonus 6) The monster species that spawned more often: black light (freq bonus 10) The monster species that spawned more often: redden concertmaster (freq bonus 20) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 24) The monster species that spawned more often: porter pyrolisk (freq bonus 6) The monster species that spawned more often: Tenebrous (freq bonus 6) The monster species that spawned more often: gaiden master (freq bonus 24) The monster species that spawned more often: mediator (freq bonus 5) The monster species that spawned more often: swamp ghost (freq bonus 6) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: parrot chick The monster species that never randomly spawned: jailor gamma The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: moldy pudding The monster species that never randomly spawned: wishful manslayer The monster species that never randomly spawned: pile of parking coins The monster species that never randomly spawned: water xorn The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 42) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 8) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 22) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 3) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) Trap randomization happened for 1 in 210 traps Next attribute increase check would have come at turn 189 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (458) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (wok-shaped helmet) * skullcap (cloudy helmet) * flack helmet (plumed helmet) * crystal helm (knowledgeable helmet) * mining helm stone (rubynus helmet) * field helm (wide metal helm) * helm of safeguard (radiant helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (orange gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (winter boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (SEXY SLYTHERIN SLUTS) scroll of phase door (LV FTS) scroll of standard id (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of cure (KESALAN PATHARAN) * scroll of extra healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of greater mana restoration (ROURARBISAROURBBARIASPHREN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.