Leeroy, lawful male redguardian Thalmor ---------------- |......@@....... |..............| |..............+ --------+------- [Leeroy the Concordate Agent] St10 Dx7 Co6 In9 Wi8 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: searching You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 83% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 96% Potion drop chance was reduced to 44% Food drop chance was reduced to 96% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: quarterstaff (turn 46) The following skill became untrainable if you tried to train it too early: spear (turn 1140) The following skill became untrainable after a while: elemental spells (turn 13909) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 14518) Sticky curses were more common by 2% Heavy curses were more common by 43% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67780 Monster spawn increase reached its maximum at turn 108423 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1717359 The monster class that cannot be genocided was blob The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: triad (freq bonus 24) The monster species that spawned more often: Danielle's combat boot (freq bonus 18) The monster species that spawned more often: death spectre (freq bonus 28) The monster species that spawned more often: condom seven (freq bonus 10) The monster species that spawned more often: rot turret (freq bonus 6) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 42) The monster species that spawned more often: comb drawl adjourning (freq bonus 7) The monster species that spawned more often: ghostly bat (freq bonus 16) The monster species that spawned more often: aquatic quylthulg (freq bonus 28) The monster species that spawned more often: war dragon (freq bonus 24) The monster species that spawned more often: blue devil (freq bonus 40) The monster species that spawned more often: forest moogle (freq bonus 36) The monster species that spawned more often: sledged somalia (freq bonus 12) The monster species that spawned more often: coriander depreciative (freq bonus 32) The monster species that spawned more often: sleeprobber beetle (freq bonus 10) The monster species that spawned more often: personae heady (freq bonus 36) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 12) The monster species that spawned more often: silver dragonfly (freq bonus 5) The monster species that spawned more often: werevortex (freq bonus 12) The monster species that spawned more often: Inspector Kleever (freq bonus 32) The monster trait that was more common: monsters that have sting attacks (freq bonus 12) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 9) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster species that never randomly spawned: clear slime The monster species that never randomly spawned: premiere hive opulent impudent The monster species that never randomly spawned: pretesting sabering The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: centrifugalize filching The monster species that never randomly spawned: walking stick blubberer The monster species that never randomly spawned: hidden morph vortex The monster species that never randomly spawned: imposted dustily The monster species that never randomly spawned: eating horror The monster species that never randomly spawned: unsigned god The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 12) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 9) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 2) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 7) Trap randomization happened for 1 in 716 traps Trap difficulty was increased by 65 Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (323) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (complete helmet) * skullcap (great helmet) * flack helmet stone (rubynus helmet) * crystal helm (kitchen hat) * mining helm (formula one helmet) * field helm (anachrononononaut helmet) * helm of safeguard (post-nuclear helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (old gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (marji shoes) * field boots (ski heels) * boots of safeguard (velvet pumps) Scrolls scroll of healing (HM MINUS 1R) scroll of mana (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (KILOBAT GIGABAT TERABAT) scroll of cure (DUHU DA SHUDI KURU WUTSIYA) * scroll of extra healing (I TRAVEL FROM LINDAB TO LINAU) * scroll of greater mana restoration (PURPLE PAIN PLUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.