Leeroy, lawful male redguardian Thalmor ----- --- |..@@.... |......$| ........| -.------- [Leeroy the Concordate Agent] St9 Dx10 Co10 In10 Wi10 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: jumping You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 120 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 83 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 28 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 87% Wand drop chance was reduced to 82% Armor drop chance was reduced to 67% Tool drop chance was reduced to 51% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: devices (turn 26) The following skill became untrainable if you tried to train it too early: shield (turn 20) The following skill became untrainable after a while: spear (turn 11097) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29099) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32267 Monster spawn increase reached its maximum at turn 276077 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 587880 The monster class that cannot be genocided was ghost The monster class that was spawned more often: sea monster (freq bonus 5) The monster species that spawned more often: eyeglass-wearing retard (freq bonus 16) The monster species that spawned more often: Inspector Keelhauler (freq bonus 14) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 6) The monster species that spawned more often: plunge talc (freq bonus 14) The monster species that spawned more often: monster (freq bonus 18) The monster species that spawned more often: turbo club racquet (freq bonus 16) The monster species that spawned more often: hysteria compressedly (freq bonus 18) The monster species that spawned more often: grandmaster owlbear (freq bonus 84) The monster species that spawned more often: ultra spider (freq bonus 8) The monster species that spawned more often: cheesehead (freq bonus 14) The monster species that spawned more often: spike giant (freq bonus 7) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 27) The monster species that spawned more often: loaded boomer (freq bonus 16) The monster species that spawned more often: eyetin (freq bonus 28) The monster species that spawned more often: merely overemphasized (freq bonus 6) The monster species that spawned more often: imba water elemental (freq bonus 27) The monster species that spawned more often: ultimate destruction dino (freq bonus 20) The monster species that spawned more often: devious girl (freq bonus 8) The monster species that spawned more often: porter tengu (freq bonus 28) The monster species that spawned more often: vamgoyle (freq bonus 20) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster species that never randomly spawned: elasticity pervader The monster species that never randomly spawned: epidote patch The monster species that never randomly spawned: toxic xorn The monster species that never randomly spawned: giant marksman ant The monster species that never randomly spawned: very old green dragon The monster species that never randomly spawned: storm giant The monster species that never randomly spawned: anthrazite warp fungus The monster species that never randomly spawned: bigfoot The monster species that never randomly spawned: Maria The monster species that never randomly spawned: Fahrtum The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 18) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 14) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 13) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 9) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 38) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 12) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 2) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 23) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this trap was always invisible: goldspell trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Trap randomization happened for 1 in 77 traps Next attribute increase check would have come at turn 1077 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (450) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (arduous helmet) * skullcap (rural helmet) * flack helmet (internet helmet) * crystal helm (covered helmet) * mining helm (etheric helmet) * field helm (fish bowl) * helm of safeguard (weeping helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (uncanny gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (feelgood heels) * boots of safeguard (steel toed boots) Scrolls scroll of healing (THE ELDER PRIEST IS PRIMORDIAL) scroll of mana (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of phase door (OH YOU ANNOYER) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of greater mana restoration (ABRA KA DABRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.