Leeroy, lawful male tumblrer Saiyan ------- |...$.| |.....+ |.@@.k| |.....| ......| -.-.--- [Leeroy the Little Wannabe Fighter] St13 Dx5 Co7 In7 Wi10 Ch7 SaiTumMalLaw Dlvl:1 $0 HP19(19) Pw11(11) AC9 Exp1 T1 Stn Latest messages What do you want to throw? [*] Never mind. # This martial arts move can be chained, and it may drain levels from monsters if they fail to resist. It requires you to be bare-handed. Use this technique? [yn] (n) # When using this technique, your thrown lightsaber will be able to fire invisible beams for a while. Use this technique? [yn] (n) # A technique that tries to tame all adjacent monsters which are from Castle of the Winds or joke monsters, but they get a resistance roll. Also, one tame such monster is generated from thin air. Use this technique? [yn] (n) # (2x) Using this technique creates some crossbow bolts and increases your nutrition. Use this technique? [yn] (n) Autopickup: ON, for all objects. What do you want to throw? [*] In what direction? [hykulnjb><] Autopickup: OFF. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: cold resistance You could not have this property intrinsically: flying Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 12 Ring drop chance was reduced to 80% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 73% Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body spells (turn 50) The following skill became untrainable if you tried to train it too early: martial arts (turn 47) The following skill became untrainable after a while: protection spells (turn 19541) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31404) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 38794 Monster spawn increase reached its maximum at turn 133760 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1445680 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: runoff warp patch (freq bonus 24) The monster species that spawned more often: javold (freq bonus 64) The monster species that spawned more often: zombified lion (freq bonus 4) The monster species that spawned more often: tone golem (freq bonus 12) The monster species that spawned more often: galoshes gal (freq bonus 9) The monster species that spawned more often: atomic soldier (freq bonus 30) The monster species that spawned more often: expository glen (freq bonus 12) The monster species that spawned more often: animating bellum unwisely (freq bonus 5) The monster species that spawned more often: normal vampire (freq bonus 24) The monster species that spawned more often: intersperse ageing mediation (freq bonus 16) The monster species that spawned more often: micrograph click (freq bonus 8) The monster species that spawned more often: elf zombie (freq bonus 16) The monster species that spawned more often: roman lemure (freq bonus 6) The monster species that spawned more often: haircutting nonviolation (freq bonus 16) The monster species that spawned more often: energy hound (freq bonus 8) The monster species that spawned more often: phase colony (freq bonus 16) The monster species that spawned more often: real venom monster (freq bonus 10) The monster species that spawned more often: antimatter spore (freq bonus 3) The monster species that spawned more often: sexxy robber (freq bonus 18) The monster species that spawned more often: Helen (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 8) The monster trait that was more common: monsters with petrification resistance (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 6) The monster species that never randomly spawned: redshirt The monster species that never randomly spawned: sloppy force fungus The monster species that never randomly spawned: big porpse The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: eagle The monster species that never randomly spawned: pustulent stalk The monster species that never randomly spawned: RNG ray The monster species that never randomly spawned: poison trove The monster species that never randomly spawned: comparison evolved The monster species that never randomly spawned: phonetically carelessly The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 55) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 19) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 26) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 79) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 7) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: fluckering boots (spooky boots) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 2) Trap randomization happened for 1 in 483 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 658 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were stunned (0) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (463) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) directive 1 O Reloading(226) swap weapon 1 O Prepared(0) time stop 1 O Prepared(0) shopping queen 1 O Prepared(0) beauty charm 1 O Prepared(0) enchanterang 1 O Prepared(0) combo strike 1 O Prepared(0) re-taming 1 O Prepared(0) enchant robe 1 O Prepared(0) absorber shield 1 O Prepared(0) psycho force 1 O Prepared(0) summon shoe 1 O Prepared(0) kick in the nuts 1 O Prepared(0) disarming kick 1 O Prepared(0) inlay warfare 1 O Prepared(0) steady hand 1 O Prepared(0) beamsword 1 O Prepared(0) powerful aura 1 O Prepared(0) boostaff 1 O Prepared(0) draining punch 1 O Prepared(0) nuts and bolts 1 O Prepared(0) high-heeled sneakers 1 O Prepared(0) star digging 1 O Prepared(0) starwars friends 1 O Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of healing (OWERED HITTING BY LOOK SOUP) scroll of mana (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of phase door (PLAY THE VIOLIN DULY THE OPINION) scroll of standard id (CLOAK OF NOOB RESISTANCE) scroll of cure (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (FLUKY STOREFRONTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Master] (max Master) (12800 of 25000) general combat [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) two-handed weapons [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) techniques [Master] (max Master) (12800 of 25000) sexy flats [Grand Master] (max Grand Master) (25000 of 43200) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form III (Soresu) [Master] (max Master) (12800 of 25000) form V (Shien) [Master] (max Master) (12800 of 25000) form V (Djem So) [Grand Master] (max Grand Master) (25000 of 43200) form VI (Niman) [Expert] (max Expert) (5400 of 12800) form VIII (Wedi) [Grand Master] (max Grand Master) (25000 of 43200) martial arts [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Master] (max Master) (12800 of 25000) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Expert] (max Expert) (5400 of 12800) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Saiyan... You and Android Nr. 17 escaped from the dungeon with 42 points, Since you escaped early, the score list will not be checked.