Leeroy, lawful male bastard Thalmor ------ --- |....$..@. |......@.| |........| |........| |........| ---------- [Leeroy the Concordate Agent] St7 Dx9 Co9 In11 Wi12 Ch10 ThaBasMalLaw Dlvl:1 $0 HP15(15) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 178 Monsters only dropped their musable items with 97% chance Musable item generation frequency had a negative bias of 54% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 51% Armor drop chance was reduced to 69% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: attack spells (turn 20) The following skill became untrainable if you tried to train it too early: bow (turn 324) The following skill became untrainable after a while: two-weapon combat (turn 30446) The following skill couldn't be trained before a certain turn number is reached: devices (turn 19499) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35279 Monster spawn increase reached its maximum at turn 282119 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1921539 The monster class that cannot be genocided was turret The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: demonic door (freq bonus 12) The monster species that spawned more often: chaparral reap (freq bonus 4) The monster species that spawned more often: mad zhar (freq bonus 6) The monster species that spawned more often: docent interstitially (freq bonus 24) The monster species that spawned more often: watchman of Ambarannon (freq bonus 12) The monster species that spawned more often: vag (freq bonus 4) The monster species that spawned more often: artist (freq bonus 8) The monster species that spawned more often: barbazu (freq bonus 3) The monster species that spawned more often: stalking ore lichen (freq bonus 24) The monster species that spawned more often: thrummiest overinterest (freq bonus 10) The monster species that spawned more often: alpha metroid (freq bonus 18) The monster species that spawned more often: gazing eye (freq bonus 12) The monster species that spawned more often: tree stalk (freq bonus 24) The monster species that spawned more often: leather dominator orc boss (freq bonus 30) The monster species that spawned more often: chinese lady (freq bonus 6) The monster species that spawned more often: polka-dotted eye (freq bonus 4) The monster species that spawned more often: rainbow spore (freq bonus 40) The monster species that spawned more often: card stalk (freq bonus 12) The monster species that spawned more often: stalactite crasher (freq bonus 7) The monster species that spawned more often: steel knight (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: little maud The monster species that never randomly spawned: dino of the destruction The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: starvation beam The monster species that never randomly spawned: werecentaur The monster species that never randomly spawned: greater giant kraken The monster species that never randomly spawned: large item trove The monster species that never randomly spawned: mithril smasher The monster species that never randomly spawned: generated flying fish The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 18) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 12) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 8) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 30) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 2) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 10) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 4) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 38) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: container kaboom stone (gray) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this trap was always invisible: nasty nation trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 3) Trap randomization happened for 1 in 952 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (407) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (hacker helmet) * skullcap (full helmet) * flack helmet (tight helmet) * crystal helm stone (gemmed helmet) * mining helm (sages helmet) * field helm (great helmet) * helm of safeguard (red helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (demolition gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (ballet heels) * boots of safeguard (doctor claw boots) Scrolls * scroll of extra healing (THERE ARE MORE BUGS) * scroll of greater mana restoration (01DOTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Grand Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Master) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Master) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.