Leeroy, lawful male tumblrer Thalmor ------------- |......$.@..| |........@..| ..........r.| |...........| |...........- ------------- [Leeroy the Concordate Agent] St14 Dx8 Co6 In8 Wi8 Ch7 ThaTumMalLaw Dlvl:1 $0 HP17(17) Pw11(11) AC-2 Exp1 T2 Stn Latest messages Using this technique requires you to wield a staff, and will try to enchant it (up to a maximum of +8, although the chance of enchanting it decreases with higher enchantment). Can also uncurse a cursed staff. Use this technique? [yn] (n) # This technique can give or remove a random intrinsic, which can be good or bad. Use this technique? [yn] (n) You spin the roulette wheel... # Requires you to dual-wield with a lightsaber in your primary hand and a scimitar in your off-hand, and the lightsaber must be lit. While the technique is active, the lightsaber will not consume energy, and every time the scimitar hits something your lightsaber is recharged a bit. Use this technique? [yn] (n) # You don't have another special ability in your normal form! # You don't know any spells right now. # Requires you to wear sexy flats, and can only be used on a male monster, which will deal a lot of damage to it and also prevent the target from fighting back for a while. Use this technique? [yn] (n) # Requires you to wear sexy flats, and can only be used on a male monster, which will deal a lot of damage to it and also prevent the target from fighting back for a while. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: magic resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 47% chance Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 87% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 88% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: divination spells (turn 128) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 860) The following skill became untrainable after a while: shield (turn 56513) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 11513) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 131425 Monster spawn increase reached its maximum at turn 488665 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6348129 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: vister rubber (freq bonus 14) The monster species that spawned more often: stone soup mummy (freq bonus 18) The monster species that spawned more often: sepia force fungus (freq bonus 15) The monster species that spawned more often: hardcore lich (freq bonus 30) The monster species that spawned more often: flax woman (freq bonus 12) The monster species that spawned more often: gloomy sphere (freq bonus 22) The monster species that spawned more often: petredge (freq bonus 12) The monster species that spawned more often: heavily armed golem (freq bonus 12) The monster species that spawned more often: visor warg (freq bonus 72) The monster species that spawned more often: robochuck (freq bonus 12) The monster species that spawned more often: albino patch (freq bonus 20) The monster species that spawned more often: red devil (freq bonus 24) The monster species that spawned more often: teller of secrets (freq bonus 20) The monster species that spawned more often: dust devil (freq bonus 20) The monster species that spawned more often: intelligent piercer (freq bonus 7) The monster species that spawned more often: milking talisman portly (freq bonus 36) The monster species that spawned more often: dwarf python (freq bonus 5) The monster species that spawned more often: admonisher type (freq bonus 24) The monster species that spawned more often: domestic naga hatchling (freq bonus 5) The monster species that spawned more often: novel warp fungus (freq bonus 14) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: sonicbat The monster species that never randomly spawned: Inspector Kriminologist The monster species that never randomly spawned: burning mage The monster species that never randomly spawned: polyfeshnee The monster species that never randomly spawned: forest clan The monster species that never randomly spawned: fife growth The monster species that never randomly spawned: green ant The monster species that never randomly spawned: asian lady The monster species that never randomly spawned: whiplich The monster species that never randomly spawned: clicking growth The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: helmet beard ((null)) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 3) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 17) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 6) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 9) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 9) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 21) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet versus stone (lunate) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 9) Trap randomization happened for 1 in 627 traps Next attribute increase check would have come at turn 1592 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (268) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) intrinsic roulette 1 O Huge timeout(23269) reverse identify 1 O Prepared(0) swap weapon 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Prepared(0) combo strike 1 O Prepared(0) energy conservation 1 O Prepared(0) wild slashing 1 O Prepared(0) kick in the nuts 1 O Prepared(0) steady hand 1 O Prepared(0) intrinsic sacrifice 1 O Prepared(0) boostaff 1 O Prepared(0) refuge 1 O Prepared(0) pirate brothering 1 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (arduous helmet) * skullcap (speechpipe helmet) * flack helmet (tasseled helmet) * crystal helm (yellow helmet) * mining helm (dark helmet) * field helm (anti-government helmet) * helm of safeguard (brick helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (flower gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (marji shoes) * boots of safeguard (profiled boots) Scrolls scroll of healing (WELCOME TO THE ASTRAL PLANE) scroll of mana (THERE ARE MORE BUGS) scroll of phase door (ALERT CREEPS HOT ASS) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (I TRAVEL FROM LINDAB TO LINAU) * scroll of extra healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) * scroll of greater mana restoration (OFFLINEHACK GTFO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Master] (max Master) (12800 of 25000) shield [Master] (max Master) (12800 of 25000) body armor [Master] (max Master) (12800 of 25000) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) missile weapons [Expert] (max Expert) (5400 of 12800) techniques [Expert] (max Expert) (5433 of 12800) sexy flats [Expert] (max Expert) (5400 of 12800) form I (Shii-Cho) [Expert] (max Expert) (5400 of 12800) form II (Makashi) [Expert] (max Expert) (5400 of 12800) form IV (Ataru) [Expert] (max Expert) (5400 of 12800) form VI (Niman) [Expert] (max Expert) (5400 of 12800) martial arts [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Master] (max Master) (12800 of 25000) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Master] (max Master) (12800 of 25000) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) lightsaber [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Master] (max Master) (12800 of 25000) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Wizard] (max Wizard) (25000 of 43200) elemental spells [Expert] (max Expert) (5400 of 12800) chaos spells [Master] (max Master) (12800 of 25000) matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.