Leeroy, lawful male tumblrer Acid Mage ------ |....| |..... |dK..| |@...| |....| -.---- [Leeroy the Oozer] St5 Dx16 Co7 In9 Wi6 Ch8 AciTumMalLaw Dlvl:1 $1 HP17(17) Pw18(18) AC2 Exp1 T2 Stn Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male tumblrer Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Adds elemental damage to your melee weapon for a period of time. Use this technique? [yn] (n) # If you need help, use this technique and tame kops will appear to fight your enemies. Use this technique? [yn] (n) You call the kops! Pick an object. K a Keystone Kop (tame New Kop) (base level 0) (male) Accessing Pokedex entry for New Kop... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 10, alignment 9. Very slow (6). Normal generation, with frequency 8. No resistances. No conveyed resistances. Genocidable, carnivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: searching You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 87% Tool drop chance was reduced to 90% Food drop chance was reduced to 81% Monster death drops spawned with only 87% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 45) The following skill became untrainable if you tried to train it too early: general combat (turn 399) The following skill became untrainable after a while: morning star (turn 55069) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 9901) Sticky curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15619 Monster spawn increase reached its maximum at turn 126314 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 306540 The monster class that cannot be genocided was nemese The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: armored trapper (freq bonus 30) The monster species that spawned more often: rutterkin (freq bonus 18) The monster species that spawned more often: contatl (freq bonus 6) The monster species that spawned more often: tome of divine wrath (freq bonus 4) The monster species that spawned more often: planet messing (freq bonus 4) The monster species that spawned more often: raging orc (freq bonus 3) The monster species that spawned more often: repented relaxant (freq bonus 2) The monster species that spawned more often: carrion creeper (freq bonus 8) The monster species that spawned more often: barricade tower (freq bonus 12) The monster species that spawned more often: angrier shopkeeper (freq bonus 8) The monster species that spawned more often: katchtain (freq bonus 54) The monster species that spawned more often: uncurl wasteful (freq bonus 12) The monster species that spawned more often: eldritch ghost (freq bonus 15) The monster species that spawned more often: fancy spore (freq bonus 10) The monster species that spawned more often: mad scientist (freq bonus 21) The monster species that spawned more often: condor (freq bonus 8) The monster species that spawned more often: anaconda (freq bonus 54) The monster species that spawned more often: ninh (freq bonus 18) The monster species that spawned more often: teacher (freq bonus 6) The monster species that spawned more often: Olog-hai (freq bonus 27) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster species that never randomly spawned: simperer emissivity The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: evil shopkeeper The monster species that never randomly spawned: orange ogre The monster species that never randomly spawned: yellow ray The monster species that never randomly spawned: flying smasher The monster species that never randomly spawned: sam churned The monster species that never randomly spawned: undead death eater The monster species that never randomly spawned: sepia mushroom The monster species that never randomly spawned: dream warp patch The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 40) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 102) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 9) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: movemork stone (gray) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: temporary recursion trap (freq bonus 11) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 326 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You were stunned (0) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having automatic searching (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (199) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) disarm 1 O Prepared(0) glowhorn 1 O Prepared(0) spectral sword 1 O Prepared(0) swap weapon 1 O Prepared(0) enchanterang 1 O Prepared(0) call the police 1 O Not Ready(5820) Discoveries Weapons quarterstaff (staff) Scrolls scroll of healing (CUT ENEMY BY HAMME OR NAIL) scroll of mana (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) scroll of phase door (YOU REALLY BECOME STRONGER) scroll of standard id (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of cure (SWAGLAB) * scroll of extra healing (LIVING SALT SHAKER) * scroll of greater mana restoration (MENTAL TRICK THE FORC AND DEFEN) Spellbooks spellbook of acid sphere (magnificent) spellbook of acid stream (hot-cold) Potions potion of see invisible (mulberry) Rings ring of teleportation (intaglio) Wands wand of acid (leek) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) axe [Expert] (max Expert) (5400 of 12800) pick-axe [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) broadsword [Expert] (max Expert) (5400 of 12800) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) saber [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) healing spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) elemental spells [Master] (max Master) (12800 of 25000) matter spells [Master] (max Master) (12800 of 25000) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.