Leeroy, lawful male redguardian Acid Mage ------- |.....| |...d.| |$..@.+ -+--.-- [Leeroy the Oozer] St8 Dx13 Co10 In14 Wi10 Ch6 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) You don't have another special ability in your normal form! # Transform into your draconic form? [yn] (n) You can't polymorph at will yet. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: corrosivity You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 130 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 31 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 70% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 81% Food drop chance was reduced to 96% The following skill could not be trained at all: spear The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: body spells (turn 12) The following skill became untrainable if you tried to train it too early: spirituality (turn 1008) The following skill became untrainable after a while: knife (turn 56395) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 34306) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 115601 Monster spawn increase reached its maximum at turn 380447 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1299860 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: sudden appearer (freq bonus 4) The monster species that spawned more often: falling ball dragon (freq bonus 14) The monster species that spawned more often: albae (freq bonus 8) The monster species that spawned more often: Sophia's high-heeled lady's shoe (freq bonus 14) The monster species that spawned more often: raticlaw (freq bonus 10) The monster species that spawned more often: dream spore (freq bonus 8) The monster species that spawned more often: hack hectical (freq bonus 8) The monster species that spawned more often: cyan colony (freq bonus 10) The monster species that spawned more often: breakoff mold (freq bonus 10) The monster species that spawned more often: decoction childproof (freq bonus 8) The monster species that spawned more often: disenchanter worm mass (freq bonus 18) The monster species that spawned more often: clicking warp fungus (freq bonus 10) The monster species that spawned more often: pagan lady (freq bonus 15) The monster species that spawned more often: aligned boomer (freq bonus 9) The monster species that spawned more often: hurricon (freq bonus 18) The monster species that spawned more often: elder gray dragon (freq bonus 10) The monster species that spawned more often: vexed vixen (freq bonus 18) The monster species that spawned more often: rankest buxom (freq bonus 9) The monster species that spawned more often: chick (freq bonus 8) The monster species that spawned more often: doily tarted (freq bonus 6) The monster trait that was more common: monsters whose attacks digest you (freq bonus 1) The monster species that never randomly spawned: vividly poultice The monster species that never randomly spawned: matrimonial comprised The monster species that never randomly spawned: main school graduate The monster species that never randomly spawned: bunely The monster species that never randomly spawned: proliferating spear stank hebraizing lorn The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: admonisher The monster species that never randomly spawned: enigmatic scarab The monster species that never randomly spawned: hedrow warrior The monster species that never randomly spawned: luminescent force fungus The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 26) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 65) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 11) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 8) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 15) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: current shaft (freq bonus 3) Trap randomization happened for 1 in 315 traps Next attribute increase check would have come at turn 2146 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (434) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (HALP WHY AM I SO BAD) scroll of healing (ELF IS FESTIVE FOR SPECIAL DAY) scroll of mana (S VEKTORI R TENSORI) scroll of phase door (LESUO RUANJIAN KAIFA SHANG SHI ANG ZANG DE JINU) scroll of standard id (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of cure (XERTH Q3) * scroll of extra healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of greater mana restoration (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) Spellbooks spellbook of acid sphere (adorable) spellbook of acid stream (torn) Potions potion of paralysis (fluorescent) Rings ring of fire resistance (multi-hued) Wands wand of acid (burnable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.