Leeroy, lawful male albae Poison Mage ------------ ### |......$.P.. |...@......| |...F......+ |..........| ------------ [Leeroy the Poison Mixer] St8 Dx9 Co9 In15 Wi9 Ch6 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waning tonight. Pick an object. You are Leeroy, a lawful male albae Poison Mage. HP: 23 (max 23) Pw 25 (max 25) AC 9 Current status effects: . # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 267 Monsters only dropped their musable items with 38% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 51% Tool drop chance was reduced to 85% Monster death drops spawned with only 94% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 44) The following skill became untrainable if you tried to train it too early: martial arts (turn 6916) The following skill became untrainable after a while: petkeeping (turn 43571) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 50304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 102445 Monster spawn increase reached its maximum at turn 250735 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 481860 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: friendly fire (freq bonus 24) The monster species that spawned more often: hidden mold (freq bonus 24) The monster species that spawned more often: Unfair Archon (freq bonus 16) The monster species that spawned more often: forsooth implicated (freq bonus 6) The monster species that spawned more often: trainer ant (freq bonus 18) The monster species that spawned more often: romanistic thermometric (freq bonus 6) The monster species that spawned more often: spirit of barbs (freq bonus 4) The monster species that spawned more often: unrelieved riffler maligned cerebrum (freq bonus 24) The monster species that spawned more often: purple worm (freq bonus 3) The monster species that spawned more often: vivid missingno (freq bonus 7) The monster species that spawned more often: bushy interdiction (freq bonus 12) The monster species that spawned more often: dwarven chaos bearer (freq bonus 5) The monster species that spawned more often: colony lichen (freq bonus 12) The monster species that spawned more often: hidden soldier ant (freq bonus 8) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 6) The monster species that spawned more often: cognitional stockroom redried (freq bonus 4) The monster species that spawned more often: sawhorse morphinic (freq bonus 20) The monster species that spawned more often: marauder (freq bonus 20) The monster species that spawned more often: uranium dragon bat (freq bonus 12) The monster species that spawned more often: stalking lichen (freq bonus 45) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster species that never randomly spawned: hostelry si The monster species that never randomly spawned: fire toad The monster species that never randomly spawned: catechism ambushed The monster species that never randomly spawned: Astaphaios The monster species that never randomly spawned: Janine The monster species that never randomly spawned: giant zinc dragonfly The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: lava force fungus The monster species that never randomly spawned: sticker The monster species that never randomly spawned: undead horse The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 14) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 14) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 20) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 147) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 46) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this trap was always invisible: nownsible trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 3) Trap randomization happened for 1 in 513 traps Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (74) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (heavy cloak) Scrolls scroll of secure identify (VIM EMACS NO TEPAD) scroll of healing (PAINT A BUTTERFLY TO PREVENT SELFHARM) scroll of mana (SEXY PRINCESS CATHLETTE) scroll of phase door (PUUN TAFFY) scroll of standard id (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (TEMP USF UGIT) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Spellbooks spellbook of confuse monster (credited) spellbook of protection (shrill) spellbook of cure blindness (crying) spellbook of poison blast (preserved) Potions potion of booze (honey) potion of oil (jackpot) Rings ring of protection from shape changers (immaterial) Wands wand of poison (round) wand of venom scattering (noticeable) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.