Leeroy, lawful male albae Ninja ------ +....| |....+ |....| |d...| |.@..| ------ [Leeroy the Sword Trainee] St16 Dx15 Co12 In15 Wi5 Ch10 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # hira-shuriken - This is a weapon. Color: cyan. Material: iron. Appearance: throwing star. You can wield it to attack enemies. Some weapons are also suitable for throwing. These razor-sharp throwing stars used to be the only weapon to use the shuriken skill. Throw them at enemies to slice them into tiny bits. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: burnopathy You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 53% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 99% Tool drop chance was reduced to 79% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: whip (turn 7) The following skill became untrainable if you tried to train it too early: general combat (turn 1768) The following skill became untrainable after a while: scimitar (turn 27642) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 8124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43636 Monster spawn increase reached its maximum at turn 276176 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9636928 The monster class that cannot be genocided was lizard Today, this monster class was always generated invisible: cat or other feline The monster class that was spawned more often: lizard (freq bonus 6) The monster species that spawned more often: banting conversationalist (freq bonus 60) The monster species that spawned more often: Throne Archon (freq bonus 16) The monster species that spawned more often: terrible spirit (freq bonus 96) The monster species that spawned more often: leocentaur shaman (freq bonus 60) The monster species that spawned more often: giant rockfish (freq bonus 15) The monster species that spawned more often: white icky thing (freq bonus 14) The monster species that spawned more often: resin golem (freq bonus 9) The monster species that spawned more often: sixteen-headed hydra (freq bonus 21) The monster species that spawned more often: snitching baring (freq bonus 16) The monster species that spawned more often: unlight turret (freq bonus 16) The monster species that spawned more often: space pirate (freq bonus 66) The monster species that spawned more often: Bull Gates (freq bonus 48) The monster species that spawned more often: gawkiest chlorophyll pompadour reclassify sunning (freq bonus 24) The monster species that spawned more often: very old deep dragon (freq bonus 32) The monster species that spawned more often: fixedly freeze sestet (freq bonus 40) The monster species that spawned more often: war drake (freq bonus 9) The monster species that spawned more often: passivity lichen (freq bonus 66) The monster species that spawned more often: trap force fungus (freq bonus 56) The monster species that spawned more often: sucker nymph (freq bonus 9) The monster species that spawned more often: elemental lich (freq bonus 42) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 8) The monster species that never randomly spawned: athena protector The monster species that never randomly spawned: bramble force patch The monster species that never randomly spawned: Mareike The monster species that never randomly spawned: smart smasher The monster species that never randomly spawned: normal pete The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: centraler deadlocking neighborhood The monster species that never randomly spawned: cerulean growth The monster species that never randomly spawned: Janine The monster species that never randomly spawned: forsaken girl The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 12) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 46) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 71) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 5) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 1) Trap randomization happened for 1 in 557 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (357) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (JE VEUX ETRE JETE DANS LES NOIX) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (LOMA ZATH AION ACHTHASE MA) scroll of standard id (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (U FOKIENG SUK) * scroll of greater mana restoration (EN DRAIN STUNT HURT EN) Potions potion of sickness (substitute) potion of invisibility (turbulent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.