Leeroy, lawful male albae Twelph ----.-- |.....| |....@# |.@...| |...).| |.#.... |. ...| |. ...| |.....| |.....| |#....| ------ [Leeroy the Twedhel] St5 Dx17 Co6 In17 Wi15 Ch7 TweAlbMalLaw Dlvl:1 $4 HP22(24) Pw20(20) AC2 Exp1 T12 Latest messages You don't have anything to use or apply. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Your wallet contains 4 gold pieces. dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. You don't have anything to use or apply. What do you want to throw? [$abcd or ?*] In what direction? [hykulnjb><] An uncursed +1 dark elven dagger {4} almost hits the ceiling, then falls back on top of your head. An uncursed +1 dark elven dagger {4} hits the floor. [-2 -> 22] a - an uncursed +1 dark elven dagger {4}. b - an uncursed +1 dark elven bow (weapon in hands) {12}. You have no secondary weapon readied. In what direction? [hykulnjb><] You kill the mininaga! You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 114 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 38% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 82% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: matter spells (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 8428) The following skill became untrainable after a while: devices (turn 7781) The following skill couldn't be trained before a certain turn number is reached: shield (turn 35177) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 136830 Monster spawn increase reached its maximum at turn 217366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3703728 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: angelic being (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 3) The monster species that spawned more often: acid trove (freq bonus 10) The monster species that spawned more often: chaotic servant (freq bonus 12) The monster species that spawned more often: dwarven priest (freq bonus 36) The monster species that spawned more often: siena stalk (freq bonus 5) The monster species that spawned more often: upswell presley (freq bonus 5) The monster species that spawned more often: giant red dragonfly (freq bonus 12) The monster species that spawned more often: sanity flayer (freq bonus 4) The monster species that spawned more often: gnome thief (freq bonus 2) The monster species that spawned more often: diseased mass (freq bonus 32) The monster species that spawned more often: disinterestedly lash weaken (freq bonus 3) The monster species that spawned more often: greater hell spawn (freq bonus 20) The monster species that spawned more often: porphyric hobgoblin (freq bonus 4) The monster species that spawned more often: loyally twilight (freq bonus 5) The monster species that spawned more often: stunning bee (freq bonus 3) The monster species that spawned more often: mountain centaur (freq bonus 20) The monster species that spawned more often: farting asian girl (freq bonus 12) The monster species that spawned more often: giant jelly bee (freq bonus 2) The monster species that spawned more often: red mushroom (freq bonus 3) The monster species that spawned more often: adult plain dragon (freq bonus 9) The monster species that spawned more often: timer nymph (freq bonus 20) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 16) The monster trait that was more common: monsters that are classified as petty (freq bonus 5) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 8) The monster species that never randomly spawned: chicken The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: hemi-doppelganger The monster species that never randomly spawned: braaaaains The monster species that never randomly spawned: eel golem The monster species that never randomly spawned: dungeon fern spore The monster species that never randomly spawned: freaking dryad The monster species that never randomly spawned: snake elite sniper The monster species that never randomly spawned: cow man The monster species that never randomly spawned: horn monster The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 25) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 20) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 379) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 39) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 8) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 3) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: pink spell cloak (glaring cloak) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 1) Trap randomization happened for 1 in 448 traps Next attribute increase check would have come at turn 687 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from drunken boxing (0) You saw invisible You had automatic searching You had infravision You had 1489 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Legolas The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (325) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (yellow cloak) Scrolls scroll of healing (9H) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of extra healing (ASHPD) * scroll of greater mana restoration (MUUTATATOTOTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Twelph... Youescaped from the dungeon with 8 points,