Leeroy, lawful male albae Monk ------------ |.......... +...F.....d| |...F.....@| ------------ [Leeroy the Candidate] St17 Dx11 Co8 In4 Wi9 Ch4 MonAlbMalLaw Dlvl:1 $0 HP25(25) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 50 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 195 Wand drop chance was reduced to 99% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 86% Tool drop chance was reduced to 91% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: form VII (Vaapad) The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 18) The following skill became untrainable if you tried to train it too early: healing spells (turn 84) The following skill became untrainable after a while: shield (turn 40048) The following skill couldn't be trained before a certain turn number is reached: trident (turn 28436) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97905 Monster spawn increase reached its maximum at turn 155249 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 824309 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: retriever (freq bonus 6) The monster species that spawned more often: bad turret (freq bonus 20) The monster species that spawned more often: ancient rainbow dragon (freq bonus 8) The monster species that spawned more often: chaotic elemental (freq bonus 12) The monster species that spawned more often: werenymph (freq bonus 4) The monster species that spawned more often: inhere raddling (freq bonus 12) The monster species that spawned more often: badger mushroom bat (freq bonus 2) The monster species that spawned more often: hoe (freq bonus 6) The monster species that spawned more often: hateful soul (freq bonus 9) The monster species that spawned more often: sinorn (freq bonus 12) The monster species that spawned more often: grandmaster ghost (freq bonus 8) The monster species that spawned more often: spore colony (freq bonus 18) The monster species that spawned more often: greater nalfeshnee (freq bonus 8) The monster species that spawned more often: black locust (freq bonus 3) The monster species that spawned more often: lizard-eel (freq bonus 4) The monster species that spawned more often: blink fungus (freq bonus 6) The monster species that spawned more often: gunwale fifty (freq bonus 12) The monster species that spawned more often: shaped fungus (freq bonus 3) The monster species that spawned more often: sterilely coercible (freq bonus 4) The monster species that spawned more often: Kary, the Fiend of Fire (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 5) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster species that never randomly spawned: staying star The monster species that never randomly spawned: hospitable inseminate capitalizing bestial rototilled The monster species that never randomly spawned: Sue Lyn The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: shitty growth The monster species that never randomly spawned: drop bear The monster species that never randomly spawned: chicle leitmotif The monster species that never randomly spawned: prick force patch The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: kung-fu girl The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 18) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 171) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 6) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 4) Trap randomization happened for 1 in 926 traps Next attribute increase check would have come at turn 334 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having wonderlegs (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Shan Lai Ching The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (636) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor * leather gloves (runic gloves) * robe (cyan robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (cold-blooded helmet) * skullcap (red helmet) * flack helmet (engraved helmet) * crystal helm (dim colored helmet) * mining helm stone (gemmed helmet) * field helm (fish bowl) * helm of safeguard stone (rubynus helmet) * war hat (viking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (old gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (steel toed boots) * boots of safeguard (thick-soled boots) Scrolls scroll of chaos terrain (THAPSATE STHRAITO) scroll of healing (FRIAR TUC AVENGES ROBIN HUD) scroll of mana (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (MASH EM EXTENDED POTATO DINNER) scroll of cure (K MEASURER STREAMLINES THE GAME IN AN ANNOYING WAY LIKE KKFS) * scroll of extra healing (ASSTRAELOS CHRAELOS) * scroll of greater mana restoration (BREADANDBUTTER POPGUN NUKE) Spellbooks spellbook of healing (thorny) Potions potion of healing (unlight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Monk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.