Leeroy, lawful male albae Acid Mage ------------ +..........| | |..........| -........ ........@..| | |.F....d.... ------------ [Leeroy the Oozer] St8 Dx12 Co14 In18 Wi6 Ch9 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 69% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 92% Tool drop chance was reduced to 92% Food drop chance was reduced to 97% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 77) The following skill became untrainable after a while: divination spells (turn 45846) The following skill couldn't be trained before a certain turn number is reached: shield (turn 40893) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14281 Monster spawn increase reached its maximum at turn 132361 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1455030 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: rabid cow (freq bonus 6) The monster species that spawned more often: subliming affably sprint (freq bonus 3) The monster species that spawned more often: pushed bathetically reding (freq bonus 24) The monster species that spawned more often: Nether Kop (freq bonus 12) The monster species that spawned more often: plasma force fungus (freq bonus 9) The monster species that spawned more often: gray beetle (freq bonus 12) The monster species that spawned more often: hru (freq bonus 12) The monster species that spawned more often: vietnamese beauty (freq bonus 7) The monster species that spawned more often: cow man (freq bonus 27) The monster species that spawned more often: icy beam (freq bonus 18) The monster species that spawned more often: house ant (freq bonus 6) The monster species that spawned more often: Cherub (freq bonus 20) The monster species that spawned more often: recognizer (freq bonus 24) The monster species that spawned more often: flamethrower premiere (freq bonus 3) The monster species that spawned more often: steamered networked (freq bonus 24) The monster species that spawned more often: gimple nymph (freq bonus 4) The monster species that spawned more often: ancestral bat (freq bonus 9) The monster species that spawned more often: creepie streusel (freq bonus 36) The monster species that spawned more often: white star (freq bonus 15) The monster species that spawned more often: petro mimic (freq bonus 6) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: aureolin mold The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: starvation beam The monster species that never randomly spawned: giant bat The monster species that never randomly spawned: repacifying criticizable The monster species that never randomly spawned: very thieving alien The monster species that never randomly spawned: teleprinter liveable The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: scorpion The monster species that never randomly spawned: umbreon The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 19) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 19) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 17) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 6) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 4) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 300 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (512) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (HP LOWED BY HOT AND HEAL BY WATE) scroll of healing (SUDDENLY THE DUNGEON COLLAPSES) scroll of mana (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of phase door (WIZZY LABOR CO) scroll of standard id (ADE EXPIRIUS) scroll of cure (ZLORFIK) * scroll of extra healing (USER DEATH IMMINENT) * scroll of greater mana restoration (HCALIEN WOUWOU) Spellbooks spellbook of acid sphere (perpetual) spellbook of acid stream (colluded) Potions potion of levitation (iris) Rings ring of see invisible (copper) Wands wand of acid (balsa) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.