Leeroy, lawful male albae Valkyrie -------------+-- |..............- |..............| |......d@......| ---------------- [Leeroy the Stripling] St7 Dx9 Co11 In4 Wi5 Ch5 ValAlbMalLaw Dlvl:1 $0 HP28(28) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male albae Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: disintegration resistance Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 21 Armor identification only worked 15 times out of 40 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 57% Implant drop chance was reduced to 86% Tool drop chance was reduced to 94% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: implants (turn 45) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 120) The following skill became untrainable after a while: flail (turn 52777) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 82422) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 81220 Monster spawn increase reached its maximum at turn 201430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 347490 The monster class that cannot be genocided was trove The monster class that was spawned more often: sea monster (freq bonus 8) The monster species that spawned more often: dwarven guardian (freq bonus 22) The monster species that spawned more often: protected gray unicorn (freq bonus 33) The monster species that spawned more often: pigeonholed astronomically (freq bonus 20) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 10) The monster species that spawned more often: quartz penetrator (freq bonus 11) The monster species that spawned more often: bland light (freq bonus 24) The monster species that spawned more often: huntress (freq bonus 60) The monster species that spawned more often: upstream timpani (freq bonus 60) The monster species that spawned more often: weather forecast (freq bonus 11) The monster species that spawned more often: resentment liberally yoke wreaking cutter (freq bonus 39) The monster species that spawned more often: mastodon squawked (freq bonus 27) The monster species that spawned more often: trap spore (freq bonus 88) The monster species that spawned more often: antimagic turret (freq bonus 18) The monster species that spawned more often: pustulent force fungus (freq bonus 24) The monster species that spawned more often: gnomish psychic (freq bonus 36) The monster species that spawned more often: elona girl (freq bonus 104) The monster species that spawned more often: space orc boss (freq bonus 42) The monster species that spawned more often: cerulean force patch (freq bonus 33) The monster species that spawned more often: gray unicorn (freq bonus 11) The monster species that spawned more often: ondy (freq bonus 132) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 1) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: fire clan The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: mishearing remodel The monster species that never randomly spawned: death sword The monster species that never randomly spawned: pearduck The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: type The monster species that never randomly spawned: cursed ghost The monster species that never randomly spawned: ore slime The monster species that never randomly spawned: cleaner seller The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 20) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 55) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 77) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 43) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 55) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 6) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 11) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 16) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 9) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 100) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: K-ration ((null)) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this trap was always invisible: teleportitis trap The RNG hath decreed that this trap was generated more often: wing yellow changer (freq bonus 4) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 180 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having burnopathy (0) Your chance to block was 23% You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (internet helmet) * skullcap (meteoric helmet) * flack helmet (complete helmet) * crystal helm (metal disk) * mining helm (translucent helmet) * field helm (dark helmet) * helm of safeguard (hydra helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (fighting gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (ankle boots) * boots of safeguard (combat boots) Scrolls scroll of healing (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of mana (ELF DONT CANNT) scroll of phase door (THAZI N EPIBATHA CHEOUCH CHA) scroll of standard id (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of cure (SOO BAWLZ) * scroll of extra healing (LASH EM EXTENDED BALROG SHOW) * scroll of greater mana restoration (FORAGAN MISROCH TULEVEI) Potions potion of oil (chocolate) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.