Leeroy, lawful male redguardian Acid Mage 8----- .....| ..d| -@- ### [Leeroy the Oozer] St6 Dx7 Co8 In15 Wi6 Ch4 AciRedMalLaw Dlvl:1 $0 HP25(25) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 63% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 82% Food drop chance was reduced to 92% Monster death drops spawned with only 93% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: axe (turn 13) The following skill became untrainable if you tried to train it too early: attack spells (turn 4560) The following skill became untrainable after a while: two-weapon combat (turn 29428) The following skill couldn't be trained before a certain turn number is reached: saber (turn 47280) Sticky curses were more common by 47% Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27867 Monster spawn increase reached its maximum at turn 82437 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 354752 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: flying fish (freq bonus 6) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: ill mold (freq bonus 56) The monster species that spawned more often: hitec mold (freq bonus 11) The monster species that spawned more often: rubying swansdown (freq bonus 32) The monster species that spawned more often: challenging hunter (freq bonus 14) The monster species that spawned more often: heirophant (freq bonus 54) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 42) The monster species that spawned more often: pack lord (freq bonus 24) The monster species that spawned more often: Tillmann (freq bonus 7) The monster species that spawned more often: drow (freq bonus 18) The monster species that spawned more often: interplay stropping thruster (freq bonus 20) The monster species that spawned more often: Dr. Munoz (freq bonus 48) The monster species that spawned more often: High-elf rogue (freq bonus 54) The monster species that spawned more often: anthrazite force fungus (freq bonus 66) The monster species that spawned more often: piquantly navigable (freq bonus 42) The monster species that spawned more often: hairy mold (freq bonus 32) The monster species that spawned more often: loud stalk (freq bonus 20) The monster species that spawned more often: stalker girl (freq bonus 78) The monster species that spawned more often: blaxorn (freq bonus 66) The monster species that spawned more often: mechanical juggernaut (freq bonus 28) The monster species that spawned more often: inquisitor (freq bonus 14) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster species that never randomly spawned: fungiform overall macadamized The monster species that never randomly spawned: revelled polonium camerawomen burnt shellack The monster species that never randomly spawned: desert mushroom The monster species that never randomly spawned: septa groveler The monster species that never randomly spawned: polar wolf The monster species that never randomly spawned: referral dame The monster species that never randomly spawned: vacuum jelly The monster species that never randomly spawned: tank golem The monster species that never randomly spawned: boomboomboom gremlin The monster species that never randomly spawned: hysteria compressedly The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 26) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 49) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 17) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 5) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 13) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 6) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: exploding dice trap (freq bonus 27) Trap randomization happened for 1 in 422 traps Next attribute increase check would have come at turn 481 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were acid resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (118) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (OH I DUMBIE) scroll of healing (DIE BEFORE YOUVE MOVED) scroll of mana (STARS) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (DUCTUM ADIS) * scroll of extra healing (RODNEYS TOWER AND OTHER SATANCHOPS TRASHED THE MORE PROMPTS) * scroll of greater mana restoration (TLON UQBAR) Spellbooks spellbook of acid sphere (pale) spellbook of acid stream (sorrowful) Potions potion of invisibility (essential) Rings ring of protection (emerald) Wands wand of acid (nebulous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.