Leeroy, lawful male albae Shapeshifter --------- # ........| |.......| |..:~...| ---.....| |.....+ ------- [Leeroy the Komodo Dragon] St10 Dx9 Co5 In15 Wi16 Ch14 ShaAlbMalLaw Dlvl:1 $0 HP54(54) Pw0(28) AC4 HD9 Exp1 T12 Latest messages Talk to whom? (in what direction) The RNG barks. The RNG turns into a trap troll! Pick an object. T a troll (tame trap troll called The RNG) (base level 15) (female) Accessing Pokedex entry for trap troll... Base statistics of this monster type: Base level = 15, difficulty = 19, AC = -8, magic resistance = 40, alignment -3. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 3). Resists petrification. No conveyed resistances. Big, not genocidable, carnivorous, regenerating, reviving hider, swimmer. Follows you to other levels. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d8, uses weapon - ordinary physical 2d8, claw (punch, hit, etc.) - ordinary physical 2d6, engulf - digestion You don't know any spells right now. # (2x) You have 10 free polymorphs left. Polymorph at will? [yn] (n) Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a komodo dragon! The RNG turns into an azure missingno! Pick an object. : a lizard (komodo dragon called Leeroy) Accessing Pokedex entry for komodo dragon... Base statistics of this monster type: Base level = 9, difficulty = 12, AC = 5, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 3. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - drains constitution 1d12, claw (punch, hit, etc.) - ordinary physical 1d12, claw (punch, hit, etc.) - ordinary physical Pick an object. ~ a long worm tail (tame azure missingno called The RNG) (base level 30) Accessing Pokedex entry for azure missingno... Base statistics of this monster type: Base level = 30, difficulty = 31, AC = -5, magic resistance = 25, alignment 5. Fast (14). Normal generation, with frequency 1. Resists fire, disintegration. Leaves no corpse. Big, not genocidable. Can be seen with infravision. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d24, beam - confuses 2d3, uses magic spell(s) - multi-element counterattack 2d3, gaze - chaos Pick an object. : a lizard (komodo dragon called Leeroy) Accessing Pokedex entry for komodo dragon... Base statistics of this monster type: Base level = 9, difficulty = 12, AC = 5, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 3. No resistances. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 2d6, bite - drains constitution 1d12, claw (punch, hit, etc.) - ordinary physical 1d12, claw (punch, hit, etc.) - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: corrosivity You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 10% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 31% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill became untrainable if you tried to train it too early: chaos spells (turn 66) The following skill became untrainable after a while: morning star (turn 44008) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 32252) Heavy curses were more common by 36% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 37484 Monster spawn increase reached its maximum at turn 72269 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 19251538 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: hyperbola parachuted (freq bonus 6) The monster species that spawned more often: mirror turret (freq bonus 3) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 15) The monster species that spawned more often: spearazon (freq bonus 10) The monster species that spawned more often: well-hidden drow (freq bonus 12) The monster species that spawned more often: party force patch (freq bonus 12) The monster species that spawned more often: ancient of death (freq bonus 6) The monster species that spawned more often: undead templar (freq bonus 7) The monster species that spawned more often: boronic outrooting (freq bonus 18) The monster species that spawned more often: incidentally shoeing (freq bonus 9) The monster species that spawned more often: mean mushroom (freq bonus 90) The monster species that spawned more often: chain devil (freq bonus 5) The monster species that spawned more often: flying rogue (freq bonus 12) The monster species that spawned more often: deep gnome (freq bonus 20) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 16) The monster species that spawned more often: bramble patch (freq bonus 18) The monster species that spawned more often: directional respected (freq bonus 12) The monster species that spawned more often: desert elf (freq bonus 16) The monster species that spawned more often: brighter boomer (freq bonus 6) The monster species that spawned more often: powergas turret (freq bonus 24) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: black and white mold The monster species that never randomly spawned: popularly designation The monster species that never randomly spawned: eastern mystic fox The monster species that never randomly spawned: terrorist prepping The monster species that never randomly spawned: man eating plant The monster species that never randomly spawned: adult black dragon The monster species that never randomly spawned: vjTB!~kQcgC!vy|;"l(>?fe0 The monster species that never randomly spawned: dwarven messenger The monster species that never randomly spawned: silver fox The monster species that never randomly spawned: zelomp The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 2) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 20) Trap randomization happened for 1 in 538 traps Next attribute increase check would have come at turn 1320 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from having corrosivity (0) You had 1452 points of nutrition remaining You were polymorphed into a komodo dragon Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Sulla The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1756) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) scroll of mana (NACSTAC) scroll of phase door (EIGHT MONTHS IS TOO LONG DUDE) scroll of standard id (ADE EXPIRIUS) scroll of cure (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) * scroll of extra healing (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) * scroll of greater mana restoration (FLUKY STOREFRONTS) Potions potion of polymorph (silver) Wands wand of polymorph (acoustic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (30 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... Youescaped from the dungeon with 0 points,