Leeroy, lawful male albae Yeoman -- --------- |..........| |......@...| .......u...| |.........|| |..........| ------------ [Leeroy the Usher] St13 Dx11 Co9 In7 Wi13 Ch13 YeoAlbMalLaw Dlvl:1 $0 HP27(27) Pw14(14) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: numbopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 212 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 99% Wand drop chance was reduced to 92% Potion drop chance was reduced to 46% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 84% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: bow (turn 17) The following skill became untrainable if you tried to train it too early: matter spells (turn 87) The following skill became untrainable after a while: form IV (Ataru) (turn 24159) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 50426) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88562 Monster spawn increase reached its maximum at turn 209302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 528382 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: arctic worm (freq bonus 4) The monster species that spawned more often: brain-eating ghoul (freq bonus 24) The monster species that spawned more often: contamination mold (freq bonus 12) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 8) The monster species that spawned more often: obour (freq bonus 6) The monster species that spawned more often: sand archer (freq bonus 12) The monster species that spawned more often: chaotic light (freq bonus 6) The monster species that spawned more often: grooving knouted telepathic (freq bonus 12) The monster species that spawned more often: wooden warp patch (freq bonus 6) The monster species that spawned more often: elven vampire (freq bonus 6) The monster species that spawned more often: Mehrunes Dagon (freq bonus 6) The monster species that spawned more often: sticker (freq bonus 8) The monster species that spawned more often: nondescript mushroom (freq bonus 4) The monster species that spawned more often: spiked devil (freq bonus 6) The monster species that spawned more often: cuntgun turret (freq bonus 7) The monster species that spawned more often: sputa-flowing woman (freq bonus 8) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 2) The monster species that spawned more often: runoff stalk (freq bonus 8) The monster species that spawned more often: magma hound (freq bonus 16) The monster species that spawned more often: evil warp patch (freq bonus 16) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 3) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 3) The monster species that never randomly spawned: ghost bat The monster species that never randomly spawned: card patch The monster species that never randomly spawned: huge wraith The monster species that never randomly spawned: wrapt dignity neutrality The monster species that never randomly spawned: haircutting formation The monster species that never randomly spawned: immobile spore The monster species that never randomly spawned: arcane hobbit The monster species that never randomly spawned: goblin cop The monster species that never randomly spawned: ice trove The monster species that never randomly spawned: worldwide accountancy replay The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 5) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 28) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 28) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 12) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 3) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 9) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 94) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 5) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 12) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 70) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 6) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (708) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (orange gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (tight helmet) * skullcap (cloudy helmet) * flack helmet (knowledgeable helmet) * crystal helm (ruined helmet) * mining helm (horned helmet) * field helm (long-hair helmet) * helm of safeguard (meteoric helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (inverse gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mary janes) * field boots (clunky heels) * boots of safeguard (hiking boots) Scrolls scroll of healing (WERMUT MOSERMOSER) scroll of mana (DSCHLSCHLSCH) scroll of phase door (ARMFLAUSCHLER) scroll of standard id (HAS README) scroll of cure (I HEARD YOU WERE SLEEPING THERE) * scroll of extra healing (VW GIANT BEETLE) * scroll of greater mana restoration (EIGOWA KIRAIDES) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... You and the saddled pony escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.