Leeroy, lawful male albae Acid Mage ------------------.------------ |......$......................| |........................d....| ..................k....)..@...| |.............................| ------------------------------- [Leeroy the Oozer] St12 Dx9 Co13 In17 Wi4 Ch8 AciAlbMalLaw Dlvl:1 $0 HP22(23) Pw8(24) AC7 Exp1 T13 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (4x) What do you want to take off? [b or ?*] Never mind. What do you want to put on? [g or ?*] Which ring-finger, Right or Left? [rl] g - an uncursed -5 ring of gain intelligence (on left hand) {0}. What do you want to write with? [- afg or ?*] You write in the dust with an uncursed -5 ring of gain intelligence (on left hand) {0}. What do you want to write in the dust here? What do you want to remove? [g or ?*] You were wearing an uncursed -5 ring of gain intelligence (on left hand) {0}. In what direction? [hykulnjb><] The kobold throws a dart! You are hit by a dart. [-1 -> 22] You displaced your acid hound pup. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: hallu party You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 83% Potion drop chance was reduced to 94% Armor drop chance was reduced to 33% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: matter spells (turn 13) You had blown your chance of training the matter spells skill The following skill became untrainable if you tried to train it too early: lance (turn 182) The following skill became untrainable after a while: trident (turn 24450) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 32322) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14220 Monster spawn increase reached its maximum at turn 65040 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 433976 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 8) The monster species that spawned more often: snaga sapper (freq bonus 9) The monster species that spawned more often: flightless shantak (freq bonus 11) The monster species that spawned more often: gremgargoyle (freq bonus 20) The monster species that spawned more often: dust giant (freq bonus 36) The monster species that spawned more often: anoint outdodge (freq bonus 60) The monster species that spawned more often: Hela, Queen of the Dead (freq bonus 20) The monster species that spawned more often: harmonization reacquired impetigo (freq bonus 20) The monster species that spawned more often: papier-mache tiger (freq bonus 20) The monster species that spawned more often: joyous lady (freq bonus 72) The monster species that spawned more often: white dragon bat (freq bonus 54) The monster species that spawned more often: sloppy growth (freq bonus 18) The monster species that spawned more often: furious warp patch (freq bonus 20) The monster species that spawned more often: unexploited bruiser matutinally (freq bonus 33) The monster species that spawned more often: yellow faerie (freq bonus 60) The monster species that spawned more often: big corpse (freq bonus 18) The monster species that spawned more often: breakoff patch (freq bonus 36) The monster species that spawned more often: greener springy (freq bonus 12) The monster species that spawned more often: ice spawn (freq bonus 66) The monster species that spawned more often: weaponry resealing (freq bonus 27) The monster species that spawned more often: camo rust monster (freq bonus 72) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 5) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster species that never randomly spawned: cordon auguster tranquillizing corrugate surviving The monster species that never randomly spawned: yogini streamed The monster species that never randomly spawned: tree force patch The monster species that never randomly spawned: breaker piercer The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: undead rat The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: eleven-tentacle hententmon The monster species that never randomly spawned: stewed devilfish The monster species that never randomly spawned: misnomer packet The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 36) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 34) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 6) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 43) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 10) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 2) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 35) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this trap was always invisible: maximum damage trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 8) Trap randomization happened for 1 in 176 traps Next attribute increase check would have come at turn 388 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from hallu partying (0) You had 1466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (439) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 4% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of food detection (PRECIOUS BODILY FLUIDS) scroll of healing (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of mana (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) scroll of phase door (EN DRAIN STUNT HURT EN) scroll of standard id (ABAJ) scroll of cure (HLLLLLLLGH WAS IST DAS DENN) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (ELECTRICAL AND VERTICAL DRIVING CAR) Spellbooks spellbook of acid sphere (preserved) spellbook of acid stream (fine-printed) Potions potion of extra healing (icy) potion of oil (fuming) Rings ring of gain intelligence (rainbow) Wands wand of acid (cypress) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points,