Leeroy, lawful male albae Bard ---------- |.(...... |........| |........| |........d |.$.....@| ---------- [Leeroy the Rhymer] St5 Dx8 Co11 In8 Wi7 Ch17 BrdAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bard. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 21 Spellbook identification only worked 2 times out of 38 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 98% Tool drop chance was reduced to 94% The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable after a while: bare-handed combat (turn 14280) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 56345) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56327 Monster spawn increase reached its maximum at turn 214837 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1227450 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: vampiric warp fungus (freq bonus 20) The monster species that spawned more often: overdrive ridden (freq bonus 36) The monster species that spawned more often: mummic (freq bonus 3) The monster species that spawned more often: cat cloud (freq bonus 2) The monster species that spawned more often: forest ogre (freq bonus 18) The monster species that spawned more often: five-headed hydra (freq bonus 24) The monster species that spawned more often: giant mantis (freq bonus 28) The monster species that spawned more often: generate craning (freq bonus 4) The monster species that spawned more often: loonite (freq bonus 48) The monster species that spawned more often: eating horror (freq bonus 2) The monster species that spawned more often: gaunt reaver (freq bonus 2) The monster species that spawned more often: gun lich (freq bonus 28) The monster species that spawned more often: iphrait sultan (freq bonus 60) The monster species that spawned more often: Berith (freq bonus 10) The monster species that spawned more often: dyke intentionally (freq bonus 16) The monster species that spawned more often: boo (freq bonus 8) The monster species that spawned more often: party stalk (freq bonus 6) The monster species that spawned more often: flying bug (freq bonus 18) The monster species that spawned more often: discordance underemployment (freq bonus 8) The monster species that spawned more often: non-criminal (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: sustainment faultlessly The monster species that never randomly spawned: The bastard brother of Lilly The monster species that never randomly spawned: evasive camel The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: demonic door The monster species that never randomly spawned: petty giant boar The monster species that never randomly spawned: aqua muncher The monster species that never randomly spawned: catfish The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: tear growth The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 235) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 18) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 7) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this trap was always invisible: horror trap The RNG hath decreed that this trap was generated more often: web (freq bonus 9) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Garl Glittergold The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (84) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Implants * implant of hacking (slamming) Armor * diamond dragon scale shield (diamond dragonhide shield) * brass dragon scale shield (brass dragonhide shield) * dummy boots F (spooky boots) * dixplosion gloves (slaying gloves) Scrolls * scroll of ragnarok (SEVER OPEROFOR) scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (AFKPU ZEJOTYDIN) scroll of phase door (MORKE GRUVER) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (PAPOU) * scroll of extra healing (THERESA FLAUSCHEBUESCHEL MAY) * scroll of greater mana restoration (THE RAPE OF THE CATHLETTE) Spellbooks * spellbook of sleep (wasteful) * spellbook of confuse monster (ochre) * spellbook of slow monster (cribbed) * spellbook of cause fear (patterned) * spellbook of charm monster (fullpost) * spellbook of map level (rolled) * spellbook of dememorize (stalking) * spellbook of acid sphere (moldy) Potions potion of booze (muddy) * potion of numbness (puce) Wands * wand of aurora beam (acoustic) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.