Leeroy, lawful male albae Ranger -----------+--- |..........@..| |..........d.j| |.............| |.............| -- ------.----- [Leeroy the Tenderfoot] St17 Dx16 Co11 In7 Wi9 Ch6 RanAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 79 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 56% Weapon drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 45% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: enchantment spells (turn 32) The following skill became untrainable if you tried to train it too early: riding (turn 2759) The following skill became untrainable after a while: petkeeping (turn 28509) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 55918) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54700 Monster spawn increase reached its maximum at turn 188445 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2692839 The monster class that cannot be genocided was nymph The monster class that was spawned more often: arachnid or centipede (freq bonus 3) The monster species that spawned more often: Astaroth (freq bonus 21) The monster species that spawned more often: falling warp patch (freq bonus 8) The monster species that spawned more often: griffin rogue (freq bonus 12) The monster species that spawned more often: alpha who wolf (freq bonus 42) The monster species that spawned more often: baby sapphire dragon (freq bonus 18) The monster species that spawned more often: mirror turret (freq bonus 5) The monster species that spawned more often: centaur leader (freq bonus 15) The monster species that spawned more often: skilled ray (freq bonus 15) The monster species that spawned more often: servant of the unknown god (freq bonus 18) The monster species that spawned more often: giant force bat (freq bonus 15) The monster species that spawned more often: daygaunt (freq bonus 16) The monster species that spawned more often: keltic drove (freq bonus 14) The monster species that spawned more often: tamboura statutory (freq bonus 12) The monster species that spawned more often: hadrosaurus (freq bonus 36) The monster species that spawned more often: stone-soldier (freq bonus 12) The monster species that spawned more often: kappa zombie (freq bonus 9) The monster species that spawned more often: squirrelhorn (freq bonus 36) The monster species that spawned more often: Keystone Warder (freq bonus 5) The monster species that spawned more often: vag (freq bonus 14) The monster species that spawned more often: Succubus Kaptain (freq bonus 16) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster species that never randomly spawned: ankou The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: deliberation gonadectomizing astatine effectual The monster species that never randomly spawned: Cthugha, the Living Flame The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: time machine The monster species that never randomly spawned: deep gnome thief The monster species that never randomly spawned: g-choice The monster species that never randomly spawned: undead electric mage The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 19) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 12) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 40) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 5) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 11) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this trap was always invisible: force trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having stun resistance (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (63) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (bleached cloak) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (U HAVE MAIL) scroll of phase door (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (SHELF ON THE ELF) scroll of cure (FALLBACK PANICBUTTON GETOUTOFJAILCARD) * scroll of extra healing (ECANNOT SNATION ED) * scroll of greater mana restoration (SUPERCOMPLEX LICHENORC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.