Leeroy, lawful male redguardian Korsair -+-----.------- .............| |.............| |.............| ..............| |@........$...| |d............| --------------- [Leeroy the Lubber] St12 Dx6 Co10 In8 Wi10 Ch5 KorRedMalLaw Dlvl:1 $78 HP20(20) Pw1(1) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male redguardian Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan now give an alias name to new kharacters if ye set the askforalias option! This kan be done by adding OPTIONS=askforalias to yer konfiguration file. The moon be waning tonight. Ye don't know any spells right now. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: stun resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 138 Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 83% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 83% Armor drop chance was reduced to 94% Tool drop chance was reduced to 68% Food drop chance was reduced to 91% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: form IV (Ataru) The following skill became untrainable if you tried to train it too early: elemental spells (turn 98) The following skill became untrainable if you tried to train it too early: lance (turn 240) The following skill became untrainable after a while: form VII (Vaapad) (turn 35167) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 55279) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15442 Monster spawn increase reached its maximum at turn 306626 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 530832 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: visualizer ranee (freq bonus 12) The monster species that spawned more often: black bear cub (freq bonus 24) The monster species that spawned more often: novel force fungus (freq bonus 12) The monster species that spawned more often: exercisable reexhibited meltage (freq bonus 18) The monster species that spawned more often: Maladjusted Leon (freq bonus 12) The monster species that spawned more often: Zappa the Possessed (freq bonus 8) The monster species that spawned more often: flying girl (freq bonus 36) The monster species that spawned more often: drakeling zombie (freq bonus 8) The monster species that spawned more often: deriver refurbished (freq bonus 20) The monster species that spawned more often: decayed mold (freq bonus 16) The monster species that spawned more often: water watcher (freq bonus 15) The monster species that spawned more often: bloody killer tomato (freq bonus 21) The monster species that spawned more often: Antje's block-heeled boot (freq bonus 15) The monster species that spawned more often: two of hearts (freq bonus 72) The monster species that spawned more often: tomb creeper (freq bonus 16) The monster species that spawned more often: porter taker spore (freq bonus 16) The monster species that spawned more often: lavender colony (freq bonus 6) The monster species that spawned more often: simonized swarming (freq bonus 12) The monster species that spawned more often: orange dragon (freq bonus 4) The monster species that spawned more often: hundred handed one (freq bonus 4) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 5) The monster species that never randomly spawned: dwarf powerwizard The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: troll chieftain The monster species that never randomly spawned: cauldron treat The monster species that never randomly spawned: deicidal reoccurred The monster species that never randomly spawned: bankroll parquet anglophobe unrecoverable The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: Mother Hydra The monster species that never randomly spawned: angbander The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 11) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 39) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 10) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 5) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 6) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 3) Trap randomization happened for 1 in 954 traps Next attribute increase check would have come at turn 257 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (981) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (octahedral) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (LARGEST DIVING JUMP) scroll of mana (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of phase door (STRESS PRESSING TO VERY BOOSTING) scroll of standard id (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of cure (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of extra healing (LEP GEX VEN ZEA) * scroll of greater mana restoration (ABABILA) Potions potion of rum (dimly-shining) Rings mood ring (jasper) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.