Leeroy, lawful male redguardian Pirate ### -@- |Y.. |..... |....... ......... ----------- [Leeroy the Landlubber] St8 Dx7 Co9 In6 Wi5 Ch4 PirRedMalLaw Dlvl:1 $134 HP20(20) Pw1(1) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male redguardian Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. Ye don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: double attacks You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 412 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 145 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 71% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 69% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: club (turn 12) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 612) The following skill became untrainable after a while: lance (turn 50712) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 6492) Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71230 Monster spawn increase reached its maximum at turn 339430 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 421352 The monster class that cannot be genocided was rodent The monster class that was spawned more often: imp or minor demon (freq bonus 6) The monster species that spawned more often: horseplayer inhibitory (freq bonus 39) The monster species that spawned more often: aggravated star (freq bonus 72) The monster species that spawned more often: minor big ghost (freq bonus 16) The monster species that spawned more often: Pazuzu (freq bonus 72) The monster species that spawned more often: tortoise (freq bonus 48) The monster species that spawned more often: estivate outwalking styled (freq bonus 20) The monster species that spawned more often: teal patch (freq bonus 9) The monster species that spawned more often: Karin's combat boot (freq bonus 21) The monster species that spawned more often: troll zruty (freq bonus 60) The monster species that spawned more often: undead permamimic (freq bonus 18) The monster species that spawned more often: southside hood (freq bonus 7) The monster species that spawned more often: giant grey ant (freq bonus 108) The monster species that spawned more often: ratling zombie (freq bonus 9) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 28) The monster species that spawned more often: disease sphere (freq bonus 9) The monster species that spawned more often: bloodseeker (freq bonus 27) The monster species that spawned more often: blastoise (freq bonus 42) The monster species that spawned more often: athena basher (freq bonus 32) The monster species that spawned more often: huge pile of evasive coins (freq bonus 16) The monster species that spawned more often: black and white warp fungus (freq bonus 28) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 3) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 3) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 7) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: really dangerous fungus The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: luminescent colony The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: weirdest crunchier contacted boxwood flea The monster species that never randomly spawned: baluchitherium The monster species that never randomly spawned: weak guard The monster species that never randomly spawned: Vampire Keelhauler The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: croft stimulant The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 11) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 18) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 19) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 9) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 14) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: brown spell stone (gray) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: inimical stone (gray) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this trap was always invisible: shapechange trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Trap randomization happened for 1 in 280 traps Next attribute increase check would have come at turn 165 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (204) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (BFG 9000 OH YEAH) scroll of mana (WH40K) scroll of phase door (PESKY RETICULANS IMPROVEMENTS MOAR EVERYTHING) scroll of standard id (MORE IS MORE) scroll of cure (QUESTO DEVE ESSERE QUALCUN ALTRO) * scroll of extra healing (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Potions potion of rum (oobleck) Rings mood ring (mayan) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.