Leeroy, lawful male albae Saiyan ---------- |..@i....| |...@....| .......... ---------- [Leeroy the Little Wannabe Fighter] St13 Dx11 Co11 In9 Wi11 Ch6 SaiAlbMalLaw Dlvl:1 $0 HP25(25) Pw18(18) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: poison resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 43% chance Monsters only dropped their equipment with 79% chance Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 76% Monster death drops spawned with only 98% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: chaos spells (turn 92) The following skill became untrainable if you tried to train it too early: body spells (turn 402) The following skill became untrainable after a while: bare-handed combat (turn 29309) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 21416) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17200 Monster spawn increase reached its maximum at turn 388821 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1561728 The monster class that cannot be genocided was centaur The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: boxer trove (freq bonus 6) The monster species that spawned more often: cursed colony (freq bonus 10) The monster species that spawned more often: red seraphon (freq bonus 10) The monster species that spawned more often: Hanetar (freq bonus 6) The monster species that spawned more often: Seraph of the Void (freq bonus 10) The monster species that spawned more often: undead saiyan (freq bonus 14) The monster species that spawned more often: nondescript warp patch (freq bonus 12) The monster species that spawned more often: The Jade Dragon (freq bonus 9) The monster species that spawned more often: external hissed (freq bonus 12) The monster species that spawned more often: Verena (freq bonus 10) The monster species that spawned more often: abyss worm mass (freq bonus 36) The monster species that spawned more often: mumbling cloud (freq bonus 18) The monster species that spawned more often: white mushroom (freq bonus 8) The monster species that spawned more often: clicking mushroom (freq bonus 2) The monster species that spawned more often: ammonic nighthawk (freq bonus 9) The monster species that spawned more often: stupid fury (freq bonus 8) The monster species that spawned more often: contradictive discontinuity (freq bonus 8) The monster species that spawned more often: purple wraith (freq bonus 8) The monster species that spawned more often: Multiplar Grigori (freq bonus 9) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster species that never randomly spawned: bloodthirsty soul The monster species that never randomly spawned: hardwood crockery The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: doom full refuge The monster species that never randomly spawned: decayed warp patch The monster species that never randomly spawned: river giant The monster species that never randomly spawned: apparent clinic The monster species that never randomly spawned: master twen The monster species that never randomly spawned: eek ant The monster class that more likely to generate with musable stuff: vampire The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 27) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 3) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 15) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 18) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: apply nail polish (sublime) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: movemork trap (freq bonus 5) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Moori The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (560) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of healing (NOUS DEVONS GAGNER NOTRE RACE) scroll of mana (MAYBE PROTECT FROM SERIOUS STATUS) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (BOOM BITCH GET OUT DA WAY) scroll of cure (WHY IS THERE NO FUCKING PROMPT) * scroll of extra healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of greater mana restoration (DEJIZ FRADO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.