Leeroy, lawful male albae Mystic ----- |@.!| .F... |...| ---#- [Leeroy the Insert rank title here] St12 Dx10 Co9 In7 Wi9 Ch13 MysAlbMalLaw Dlvl:1 $0 HP19(19) Pw13(13) AC10 Exp1 T3 Brd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Your movements are slowed slightly because of your load. # implant of admiration - This is an implant. Color: brown. Material: brick. Appearance: ember. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. An implant that gives 3 points of AC. It also gives an enchantment, but your skill isn't high enough to recognize it. pair of fumble boots - This is a piece of armor. Color: bright blue. Material: elasthan. Appearance: rain boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Wear this pair of boots if you want to fumble, which probably won't ever be the case. They are usually generated cursed. What do you want to take off? [d or ?*] Use the 'R' command to remove that. What do you want to take off? [d or ?*] You finish taking off your boots. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: wallwalking You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 52% chance Musable item generation frequency had a negative bias of 31% Amulet drop chance was reduced to 30% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 72% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: saber (turn 19) The following skill became untrainable if you tried to train it too early: protection spells (turn 182) The following skill became untrainable after a while: trident (turn 43684) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 8154) Items were more likely to be generated cursed by 1% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78015 Monster spawn increase reached its maximum at turn 141036 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2722669 The monster class that cannot be genocided was centaur The monster class that was spawned more often: blob (freq bonus 5) The monster species that spawned more often: sludge fungus (freq bonus 12) The monster species that spawned more often: dark green ogre (freq bonus 7) The monster species that spawned more often: opal mushroom (freq bonus 24) The monster species that spawned more often: cubic eye (freq bonus 42) The monster species that spawned more often: aggravator lich (freq bonus 42) The monster species that spawned more often: jigged ballyhooing (freq bonus 27) The monster species that spawned more often: undead stygian doll (freq bonus 6) The monster species that spawned more often: memory ray (freq bonus 24) The monster species that spawned more often: ekatoson (freq bonus 6) The monster species that spawned more often: nonimmunity countrywomen tranquility deceiver paralytical (freq bonus 12) The monster species that spawned more often: magic mushroom patch (freq bonus 7) The monster species that spawned more often: death worm (freq bonus 42) The monster species that spawned more often: nexus spore (freq bonus 9) The monster species that spawned more often: petty troll (freq bonus 16) The monster species that spawned more often: grooving knouted telepathic (freq bonus 24) The monster species that spawned more often: onanocter 6f (freq bonus 14) The monster species that spawned more often: simitar tasselled (freq bonus 54) The monster species that spawned more often: nasty warp fungus (freq bonus 54) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 7) The monster species that spawned more often: techno mold (freq bonus 48) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: nastroscha The monster species that never randomly spawned: hobbit figure The monster species that never randomly spawned: troll clan chief The monster species that never randomly spawned: monastical prawned The monster species that never randomly spawned: scarlet warp fungus The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: telehobbit The monster species that never randomly spawned: negative shade The monster species that never randomly spawned: caveman The RNG hath decreed that this item was never generated: soiltype stone (gray) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 4) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 13) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 33) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 24) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: homicide trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 4) Trap randomization happened for 1 in 137 traps Next attribute increase check would have come at turn 3063 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having phasing (0) You had automatic searching You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of ESP (bone) Implants implant of admiration (ember) Weapons runesword (runic broadsword) Armor fumble boots (rain boots) Scrolls scroll of magic mapping (TOME IS A CREATION BY DARKGOD) scroll of healing (AKU WIS ENTUK WONG SAIKI PANCENE CUKUP SAKA IKU) scroll of mana (SUPERCOMPLEX LICHENORC) scroll of phase door (MKMNFST) scroll of standard id (YNORI ERUP) scroll of cure (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of extra healing (WHIRLPOOL GROPING) * scroll of greater mana restoration (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) Spellbooks spellbook of acid ingestion (gold) Potions potion of see invisible (ecru) Rings ring of shock resistance (cashed) Wands wand of make invisible (slippery) Tools mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mystic... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.