Leeroy, lawful male albae Unbeliever ------------ +P@........| |........$Z| |..........| |..........| |..........| |..........| ------------ [Leeroy the Rookie] St14 Dx13 Co16 In6 Wi8 Ch4 UnbAlbMalLaw Dlvl:1 $0 HP32(32) Pw8(8) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: shock resistance You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 8 Ring drop chance was reduced to 50% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: paddle (turn 40) The following skill became untrainable if you tried to train it too early: dart (turn 180) The following skill became untrainable after a while: dagger (turn 51833) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 43609) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 80965 Monster spawn increase reached its maximum at turn 112349 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2947080 The monster class that cannot be genocided was nemese The monster class that was spawned more often: snake (freq bonus 5) The monster species that spawned more often: spell golem (freq bonus 16) The monster species that spawned more often: undead saiyan (freq bonus 14) The monster species that spawned more often: reanimated horde (freq bonus 22) The monster species that spawned more often: chaos evilist (freq bonus 14) The monster species that spawned more often: displacer beast (freq bonus 27) The monster species that spawned more often: third base xorn (freq bonus 24) The monster species that spawned more often: intervention sphere (freq bonus 7) The monster species that spawned more often: demonic door (freq bonus 24) The monster species that spawned more often: acid ripper (freq bonus 64) The monster species that spawned more often: gigant (freq bonus 12) The monster species that spawned more often: disenchanter spore (freq bonus 18) The monster species that spawned more often: truancy confided (freq bonus 21) The monster species that spawned more often: ultramarine force patch (freq bonus 56) The monster species that spawned more often: scim golem (freq bonus 70) The monster species that spawned more often: blue-red warp fungus (freq bonus 30) The monster species that spawned more often: polite teacher (freq bonus 24) The monster species that spawned more often: urinated rime (freq bonus 12) The monster species that spawned more often: pure destruction (freq bonus 20) The monster species that spawned more often: poison slinger (freq bonus 32) The monster species that spawned more often: boxlike vitalize (freq bonus 12) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 1) The monster species that never randomly spawned: giant brass kraken The monster species that never randomly spawned: razor dragon The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: staying boomer The monster species that never randomly spawned: undead ladiesman The monster species that never randomly spawned: waiver sateen The monster species that never randomly spawned: overrun chicken The monster species that never randomly spawned: venom mold The monster species that never randomly spawned: giant yellow scorpion The monster species that never randomly spawned: chromium veiny disrespect The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 74) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 3) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 4) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: farlook stone (gray) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 1) Trap randomization happened for 1 in 792 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 251 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having slow digestion (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (449) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of mana (FIXED AND FINISHED) scroll of phase door (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (IS THERE A WAY TO DONATE 2 DT) * scroll of extra healing (WHAT THE FUCK IS THIS) * scroll of greater mana restoration (BUGNOSE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.