Leeroy, lawful male inka Knight ------ |.#..| |..... |...@| |_..u+ |#..#| #-+ [Leeroy the Gallant] St18 Dx4 Co11 In12 Wi6 Ch8 KniInkMalLaw Dlvl:1 $0 HP22(22) Pw16(16) AC3 Exp1 T1 Dim Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male inka Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Your gloves feel cold. The moon is waning tonight. # pair of leather gloves - This is a piece of armor. Color: yellow. Material: gold. Appearance: gameble gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Putting these gloves on will cause the enchantment to either go up or down, decided randomly, and their BUC will change to match. A standard pair of gloves that offers little protection. spellbook of nature beam - This is a spellbook. Color: bright cyan. Material: paper. Appearance: received. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell fires powerful rays of fire, cold, lightning or poison (randomly chosen). # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 40% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 90% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 97% Food drop chance was reduced to 97% Monster death drops spawned with only 76% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: lance (turn 95) The following skill became untrainable if you tried to train it too early: pick-axe (turn 3108) The following skill became untrainable after a while: healing spells (turn 21317) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 59303) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36951 Monster spawn increase reached its maximum at turn 110512 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 432552 The monster class that cannot be genocided was turret The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: golden stalk (freq bonus 42) The monster species that spawned more often: consisted gelding (freq bonus 54) The monster species that spawned more often: snow witch (freq bonus 16) The monster species that spawned more often: hemi-doppelganger (freq bonus 8) The monster species that spawned more often: millimetric snobbier (freq bonus 9) The monster species that spawned more often: Alexia (freq bonus 30) The monster species that spawned more often: ivory mushroom (freq bonus 7) The monster species that spawned more often: contamination force fungus (freq bonus 10) The monster species that spawned more often: casting spider (freq bonus 6) The monster species that spawned more often: dictator of Iraq (freq bonus 42) The monster species that spawned more often: vicious wolf (freq bonus 12) The monster species that spawned more often: gnome lady (freq bonus 12) The monster species that spawned more often: demon dog (freq bonus 96) The monster species that spawned more often: narrowest jurisprudence (freq bonus 10) The monster species that spawned more often: white light (freq bonus 12) The monster species that spawned more often: polychrome laser (freq bonus 60) The monster species that spawned more often: hairy mushroom (freq bonus 5) The monster species that spawned more often: arch-titan (freq bonus 20) The monster species that spawned more often: petty adom horror (freq bonus 40) The monster species that spawned more often: giant blue frog (freq bonus 12) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 24) The monster species that never randomly spawned: reformulation prepossession The monster species that never randomly spawned: Julietta The monster species that never randomly spawned: vibration hound The monster species that never randomly spawned: amnesia growth The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: economizing pierced The monster species that never randomly spawned: Minator Kaptain The monster species that never randomly spawned: Kati's striped sneaker The monster species that never randomly spawned: unabsorbed wiglet The monster species that never randomly spawned: demion The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 6) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 87) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 206) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 13) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 21) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 54) The RNG hath decreed that this item was always generated cursed: distorted grimace (gas mask) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 1062 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were dimmed (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) Your chance to block was 27% You recognized peaceful creatures You had 1500 points of nutrition remaining You could jump You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (129) You survived Spells known in the end Name Level Category Fail Memory a - nature beam 8 elemental 100% 700% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (fish bowl) * leather gloves (gameble gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (gray helmet) * skullcap (celtic helmet) * flack helmet (breath control helmet) * crystal helm (basin helmet) * mining helm (translucent helmet) * field helm (resounding helmet) * helm of safeguard (water-pipe helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (light gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (orange boots) * boots of safeguard (jade boots) Scrolls scroll of healing (SCUMHACK ROLLING FOR STAIRS) scroll of mana (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of cure (SEX OCYMISOX) * scroll of extra healing (BURST THE SOUL) * scroll of greater mana restoration (LIVING SALT SHAKER) Spellbooks spellbook of nature beam (received) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.