Leeroy, lawful male albae Intel Scribe ------------ |(...d@....| ...........| |..........| ------------ [Leeroy the Red Robe] St9 Dx11 Co14 In18 Wi10 Ch5 ScrAlbMalLaw Dlvl:1 $1 HP23(23) Pw26(26) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Intel Scribe. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 12% Wand drop chance was reduced to 80% Implant drop chance was reduced to 86% Potion drop chance was reduced to 57% Armor drop chance was reduced to 92% Food drop chance was reduced to 59% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: divination spells (turn 14) The following skill became untrainable if you tried to train it too early: occult spells (turn 462) The following skill became untrainable after a while: spirituality (turn 12935) The following skill couldn't be trained before a certain turn number is reached: devices (turn 51709) Heavy curses were more common by 64% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 70816 Monster spawn increase reached its maximum at turn 290092 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 513179 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: red shyguy (freq bonus 90) The monster species that spawned more often: anti-vampire (freq bonus 18) The monster species that spawned more often: two-footed snake (freq bonus 21) The monster species that spawned more often: axlem (freq bonus 16) The monster species that spawned more often: golden growth (freq bonus 18) The monster species that spawned more often: eldritch force patch (freq bonus 4) The monster species that spawned more often: black force fungus (freq bonus 42) The monster species that spawned more often: umbra force patch (freq bonus 12) The monster species that spawned more often: penis xorn (freq bonus 22) The monster species that spawned more often: time fungus (freq bonus 24) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 6) The monster species that spawned more often: bailiff fishier (freq bonus 48) The monster species that spawned more often: fallen shaman (freq bonus 5) The monster species that spawned more often: taker force patch (freq bonus 15) The monster species that spawned more often: fright (freq bonus 20) The monster species that spawned more often: Johanetta's winter boot (freq bonus 24) The monster species that spawned more often: copper naga hatchling (freq bonus 10) The monster species that spawned more often: alien pod (freq bonus 6) The monster species that spawned more often: broken beam (freq bonus 20) The monster species that spawned more often: Officer Keelhauler (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 6) The monster species that never randomly spawned: hippie guy The monster species that never randomly spawned: young black dragon The monster species that never randomly spawned: desperate digestive The monster species that never randomly spawned: broodier unreturned The monster species that never randomly spawned: pink shyguy The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: misinstructed pseudoclassic The monster species that never randomly spawned: tapioca pudding The monster species that never randomly spawned: great black wyrm The monster species that never randomly spawned: wrested frantically implanting sanatorium The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 4) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 20) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 28) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Trap randomization happened for 1 in 630 traps Next attribute increase check would have come at turn 1056 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Bowditch The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (454) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (irradiation cloak) Scrolls scroll of summon elm (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of earth (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of blank paper (unlabeled) scroll of healing (REDEM SHIN) scroll of mana (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of phase door (GENIE STUNT IS MORE POWER) scroll of standard id (ULULULULOHH) scroll of cure (TEMP USF UGIT) * scroll of extra healing (PANEMORFA TRAVMATA) * scroll of greater mana restoration (KAPOW) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Intel Scribe... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.