Leeroy, lawful male ogrotic Feat Master --------- |.@.....| |..v....| |.......| |...$...| |../....| --------- [Leeroy the Hopper] St4 Dx20 Co5 In4 Wi4 Ch12 StuOgrMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC-1 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ogrotic Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (ogrotic feat master called Leeroy, on a staircase) Accessing Pokedex entry for ogro... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 5, magic resistance = 0, alignment -3. Slow (10). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, carnivorous. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d5, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: full nutrients You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 265 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 54% Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 41% Amulet drop chance was reduced to 14% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: knife (turn 95) The following skill became untrainable if you tried to train it too early: general combat (turn 720) The following skill became untrainable after a while: attack spells (turn 23111) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 36810) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42335 Monster spawn increase reached its maximum at turn 118708 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5007184 The monster class that cannot be genocided was naga Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: fire elemental (freq bonus 36) The monster species that spawned more often: Denise (freq bonus 10) The monster species that spawned more often: opal mold (freq bonus 30) The monster species that spawned more often: stockbrokerage skinny (freq bonus 5) The monster species that spawned more often: acidstream blob (freq bonus 18) The monster species that spawned more often: bone demon (freq bonus 36) The monster species that spawned more often: vacuum mushroom (freq bonus 12) The monster species that spawned more often: apricot freedmen (freq bonus 36) The monster species that spawned more often: epidote force patch (freq bonus 48) The monster species that spawned more often: borrowing cube (freq bonus 18) The monster species that spawned more often: stylus adept (freq bonus 32) The monster species that spawned more often: black harpy (freq bonus 10) The monster species that spawned more often: very manuscript (freq bonus 14) The monster species that spawned more often: pinned drolly (freq bonus 48) The monster species that spawned more often: verbal jabberwock (freq bonus 36) The monster species that spawned more often: wig sheep (freq bonus 36) The monster species that spawned more often: fire sliant (freq bonus 16) The monster species that spawned more often: giant emerald frog (freq bonus 8) The monster species that spawned more often: Dora's hugging boot (freq bonus 48) The monster species that spawned more often: myrmidon lochagos (freq bonus 14) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster species that never randomly spawned: pain ray The monster species that never randomly spawned: sizzler misdirect jolty The monster species that never randomly spawned: Kristin's plateau boot The monster species that never randomly spawned: kopnel The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: tech stealer The monster species that never randomly spawned: VAX The monster species that never randomly spawned: sturdy turret The monster species that never randomly spawned: level 42 The monster species that never randomly spawned: typhon swopped annal The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 25) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 4) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 47) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 8) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 13) The RNG hath decreed that this item was generated more often: elesde cloak (unostentatious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 11) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 15) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 12) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 69) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 68) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this trap was always invisible: sudden confusion trap The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 1) Trap randomization happened for 1 in 742 traps Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having full nutrients (0) You had infravision You had 1500 points of nutrition remaining You aggravated monsters You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (CHE NON SONO IO) scroll of mana (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of phase door (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of standard id (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) scroll of cure (RANDOM STAT CHANGE MANY) * scroll of extra healing (WET WITH WATER) * scroll of greater mana restoration (HEALHEALHEALHEAL) Potions potion of healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.