Leeroy, lawful male albae Priest ---+------------ |....@.......... |...d..........| ---------------- [Leeroy the Aspirant] St10 Dx9 Co7 In6 Wi16 Ch6 PriAlbMalLaw Dlvl:1 $0 HP26(26) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful albae Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (4x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: teleport control You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 35 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 97% Armor drop chance was reduced to 72% Tool drop chance was reduced to 94% Food drop chance was reduced to 96% Monster death drops spawned with only 97% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 19) The following skill became untrainable if you tried to train it too early: protection spells (turn 176) The following skill became untrainable after a while: devices (turn 29827) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 27164) Heavy curses were more common by 56% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64150 Monster spawn increase reached its maximum at turn 215979 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1667178 The monster class that cannot be genocided was lich The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: splasher troll (freq bonus 18) The monster species that spawned more often: Vampire Keelhauler (freq bonus 15) The monster species that spawned more often: gnome rogue (freq bonus 12) The monster species that spawned more often: dagorrog (freq bonus 5) The monster species that spawned more often: petro giant (freq bonus 36) The monster species that spawned more often: indigo mold (freq bonus 16) The monster species that spawned more often: airi (freq bonus 4) The monster species that spawned more often: flying leocrotta (freq bonus 10) The monster species that spawned more often: fonder cometh repairable (freq bonus 10) The monster species that spawned more often: sewed inch (freq bonus 14) The monster species that spawned more often: big vulture (freq bonus 8) The monster species that spawned more often: death racquet (freq bonus 3) The monster species that spawned more often: pullxorn (freq bonus 30) The monster species that spawned more often: undead diver (freq bonus 5) The monster species that spawned more often: real nether lich (freq bonus 15) The monster species that spawned more often: chassie (freq bonus 33) The monster species that spawned more often: shkop (freq bonus 30) The monster species that spawned more often: fieldstone revetment (freq bonus 10) The monster species that spawned more often: frigid mist (freq bonus 24) The monster species that spawned more often: hill giant caster (freq bonus 108) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster species that never randomly spawned: hound of Tindalos The monster species that never randomly spawned: white shark The monster species that never randomly spawned: stealer mimic The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: snotling The monster species that never randomly spawned: amended startled unwanted The monster species that never randomly spawned: shimmering seraphon The monster species that never randomly spawned: master of change The monster species that never randomly spawned: blade naga hatchling The monster species that never randomly spawned: shinily ergot The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 5) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 164) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 8) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 24) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 21) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 92) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 63) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 41) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this trap was always invisible: autopickup trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Trap randomization happened for 1 in 114 traps Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Regunin The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (158) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (RW NW PRT M HRW) scroll of healing (DEADLY BONES FILE) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (WHY IS MAGICBANE A STAFF FUCK) scroll of standard id (FIXED AND FINISHED) scroll of cure (MY PRIVATE IS TENMETERS ACROSS) * scroll of extra healing (KIROUS ELINTARVIKKEIT PALKKI SAATANA) * scroll of greater mana restoration (NO WONDERLAND QUOTE BUT ILL SMASH YOUR FINGERS) Spellbooks spellbook of healing (hallucinating) spellbook of knock (thick) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.