Leeroy, lawful male albae Mahou Shoujo ----------- |.......@@| | ---...| |...| -...| ...| ---.- [Leeroy the Schoolkid] St12 Dx5 Co9 In6 Wi15 Ch12 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC9 Exp1 T1 Frz Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. These boots feel a little cold... The moon is waning tonight. randomized helmet - This is a piece of armor. Color: cyan. Material: iron. Appearance: radio helmet. Slot: helmet. It can be worn for protection (armor class, magic cancellation etc.). The Dungeons of Doom radio broadcast will sometimes inform you of the location of traps, but the only way to listen to it is by putting on this helm. The RNG created this helmet; it grants acid resistance, has 2 points of AC and provides a MC of 0. # (3x) You don't have enough energy to cast that spell. The required amount was 13. # pair of boots of molasses - This is a piece of armor. Color: brown. Material: leather. Appearance: side gore boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). Don't wear these unless you want to move at half speed. They are usually generated cursed. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 randomized helmet (being worn) {20} b - an uncursed +0 pair of boots of molasses (being worn) {8} Comestibles g - an uncursed tin of frogman meat {0} h - an uncursed tin of evasive fox meat {0} i - an uncursed tin of newt meat {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks d - an uncursed spellbook of wizard lock (0:4) {0} e - an uncursed spellbook of stone to flesh (0:2) {0} f - an uncursed finalized spellbook of make visible (2:1) {0} Wands c - an uncursed wand of striking (0:19) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: manaleech You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 72% Wand drop chance was reduced to 74% Potion drop chance was reduced to 87% Armor drop chance was reduced to 80% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: dart (turn 11) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 328) The following skill became untrainable after a while: bare-handed combat (turn 61642) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 74385) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33758 Monster spawn increase reached its maximum at turn 81660 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 306666 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: teleported shaman (freq bonus 96) The monster species that spawned more often: pain worm (freq bonus 42) The monster species that spawned more often: sallied lachrymal (freq bonus 30) The monster species that spawned more often: H-point (freq bonus 10) The monster species that spawned more often: sylveon (freq bonus 20) The monster species that spawned more often: hellhole warp fungus (freq bonus 24) The monster species that spawned more often: absent mushroom (freq bonus 36) The monster species that spawned more often: yellow mewlip (freq bonus 18) The monster species that spawned more often: forgotten maia (freq bonus 5) The monster species that spawned more often: ghostly sentai (freq bonus 28) The monster species that spawned more often: pump propitiating (freq bonus 96) The monster species that spawned more often: pile of rare gold coins (freq bonus 24) The monster species that spawned more often: tu-tara backup soldier (freq bonus 20) The monster species that spawned more often: fetish (freq bonus 6) The monster species that spawned more often: shapeless air elemental (freq bonus 12) The monster species that spawned more often: cohabitant uncharted (freq bonus 9) The monster species that spawned more often: aggressive kudzu (freq bonus 5) The monster species that spawned more often: elemental monster (freq bonus 12) The monster species that spawned more often: super bottle (freq bonus 14) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 8) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 12) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 12) The monster species that never randomly spawned: Carina's profiled combat boot The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: squirrel The monster species that never randomly spawned: Merry Luis The monster species that never randomly spawned: crackwhore The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: alien grandma The monster species that never randomly spawned: night giant The monster species that never randomly spawned: summoned fire golem The monster species that never randomly spawned: lava monster The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 14) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 178) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 24) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 26) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 50) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 11) Trap randomization happened for 1 in 684 traps Next attribute increase check would have come at turn 575 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You were frozen solid (0) You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (45) You survived Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 21% 200% b - stone to flesh 3 healing 40% 300% c - make visible 5 body 95% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor randomized helmet (radio helmet) boots of molasses (side gore boots) Scrolls scroll of healing (10 SD) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (QUESTION MARK) scroll of standard id (TRAINRIDING LIKE A HOBO) scroll of cure (KTTDLWRGT) * scroll of extra healing (PLEASE YOU HAVE TO REALIZE THAT THE VARIANT SUXX0RZ) * scroll of greater mana restoration (TOUHOUWABOUHOU) Spellbooks spellbook of wizard lock (curare-impregnated) spellbook of stone to flesh (dreamy) spellbook of make visible (beautiful) Wands wand of striking (straight) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.