Leeroy, lawful male albae Paladin ----------- |...f@....| ..........| |.........| ----------- [Leeroy the Fighter of Law] St5 Dx10 Co16 In7 Wi11 Ch12 PalAlbMalLaw Dlvl:1 $0 HP28(28) Pw26(26) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! What do you want to eat? [h or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: detect monsters You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 24 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 94% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 92% Tool drop chance was reduced to 79% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 9) The following skill became untrainable if you tried to train it too early: matter spells (turn 247) The following skill became untrainable after a while: trident (turn 34525) The following skill couldn't be trained before a certain turn number is reached: devices (turn 80834) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48406 Monster spawn increase reached its maximum at turn 124062 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2993778 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: porter block colony (freq bonus 6) The monster species that spawned more often: cantoned interlunar (freq bonus 30) The monster species that spawned more often: haughty bitch (freq bonus 12) The monster species that spawned more often: super-sweet girl in plateau boots (freq bonus 12) The monster species that spawned more often: canterville ghost (freq bonus 16) The monster species that spawned more often: giant beetle (freq bonus 6) The monster species that spawned more often: Mim, Betrayer of Turin (freq bonus 10) The monster species that spawned more often: hairy warp fungus (freq bonus 12) The monster species that spawned more often: elam (freq bonus 6) The monster species that spawned more often: possessory restuffed (freq bonus 6) The monster species that spawned more often: Securitron MkII (freq bonus 8) The monster species that spawned more often: hell bride (freq bonus 6) The monster species that spawned more often: Holy Planetar (freq bonus 24) The monster species that spawned more often: sportier civilly (freq bonus 24) The monster species that spawned more often: supreme metroid (freq bonus 2) The monster species that spawned more often: dementia dragon (freq bonus 15) The monster species that spawned more often: leakily baklava (freq bonus 12) The monster species that spawned more often: exceptional paying (freq bonus 4) The monster species that spawned more often: charged bolt sentry (freq bonus 12) The monster species that spawned more often: bramble force fungus (freq bonus 60) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster species that never randomly spawned: uncorroborated battlefield The monster species that never randomly spawned: cave creeper The monster species that never randomly spawned: ultramarine mushroom The monster species that never randomly spawned: overbold wean The monster species that never randomly spawned: blood stone The monster species that never randomly spawned: absent fungus The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: space elf The monster species that never randomly spawned: dragon girl The monster species that never randomly spawned: introductory adventuresome The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: mummy wrapping ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 3) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 34) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 23) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 47) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 18) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 3) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 20) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 88) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: fallout stone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 11) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 3353 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having mana regeneration (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helmet (radio helmet) leather gloves (covered pair of gloves) low boots (walking shoes) Scrolls scroll of healing (GOT SOMETHING FOUR YOU) scroll of mana (HLY HLS) scroll of phase door (THE LITTLE GIRL GETS WET) scroll of standard id (SIGNAL 11 WAS RAISED) scroll of cure (SNAPE KILLED DUMBLEDORE) * scroll of extra healing (WHIRLPOOL GROPING) * scroll of greater mana restoration (IGNITE IGNITION IMMOLATION) Spellbooks spellbook of acid stream (extraordinary) Rings ring of warning (porcelain) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.