Leeroy, lawful male albae Knight ---+------- |@........| |u........| |.........| |.........| ----------- [Leeroy the Gallant] St17 Dx11 Co17 In6 Wi15 Ch7 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw20(20) AC-8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: free action You could not have this property intrinsically: half spell damage Ring identification only worked 4 times out of 46 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 38 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 18% Weapon drop chance was reduced to 92% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: techniques (turn 47) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1001) The following skill became untrainable after a while: divination spells (turn 25578) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 47921) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64657 Monster spawn increase reached its maximum at turn 205183 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 626052 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: burninator (freq bonus 6) The monster species that spawned more often: micamber mechanic (freq bonus 48) The monster species that spawned more often: honeysuckle dissimilarity (freq bonus 30) The monster species that spawned more often: Melissa (freq bonus 10) The monster species that spawned more often: random monster (freq bonus 144) The monster species that spawned more often: baby long worm (freq bonus 12) The monster species that spawned more often: redundant terminator (freq bonus 18) The monster species that spawned more often: nonbending abasing (freq bonus 20) The monster species that spawned more often: cash-stealing teacher (freq bonus 6) The monster species that spawned more often: monkey head (freq bonus 6) The monster species that spawned more often: stillwater kamerel (freq bonus 2) The monster species that spawned more often: Balam (freq bonus 6) The monster species that spawned more often: ach sephirah (freq bonus 8) The monster species that spawned more often: barb fungus (freq bonus 4) The monster species that spawned more often: grandmaster lemure (freq bonus 4) The monster species that spawned more often: abra (freq bonus 6) The monster species that spawned more often: nasty monster (freq bonus 12) The monster species that spawned more often: recluse spider (freq bonus 18) The monster species that spawned more often: wowed moly (freq bonus 12) The monster species that spawned more often: hydra (freq bonus 12) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: flailing aerobiology The monster species that never randomly spawned: Deth The monster species that never randomly spawned: disintegration master The monster species that never randomly spawned: werekobold The monster species that never randomly spawned: contamination warp fungus The monster species that never randomly spawned: sedate transmittable multipolar The monster species that never randomly spawned: scald subvocal preassembled The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: superpete The monster species that never randomly spawned: princess clicks The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: implant of memory (astral) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 31) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 16) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 9) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 63) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 44) Trap randomization happened for 1 in 193 traps Next attribute increase check would have come at turn 1184 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having technicality (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (viking helmet) * leather gloves (nondescript gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (inkcoat helmet) * skullcap (greenery helmet) * flack helmet (spired helmet) * crystal helm (engraved helmet) * mining helm (orange visored helmet) * field helm (mechanical helmet) * helm of safeguard (middle-earth helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (light gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (orgasm pumps) * boots of safeguard (blue sneakers) Scrolls scroll of healing (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of mana (STIFFEN BODY TO ADD POWER) scroll of phase door (TSX VAMPIRES ARE BOOOOOOOOOOORING) scroll of standard id (MY SPUTA WILL FLOW DOWN) scroll of cure (JARVIK 7) * scroll of extra healing (ABIL BASE CURR GEAR TEMP TOTL) * scroll of greater mana restoration (HOW CONVENIENT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.