Leeroy, lawful male albae Bully -----.-- |....$.| |......| |......| |...@n.- -------- [Leeroy the Money Addict] St16 Dx10 Co15 In6 Wi6 Ch4 BulAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The dunce cap named Camlost glows black for a moment. You feel like sitting in a corner. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: invisibility You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 78% Ring drop chance was reduced to 76% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 80% Food drop chance was reduced to 98% The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 10) The following skill became untrainable if you tried to train it too early: high heels (turn 168) The following skill became untrainable after a while: body spells (turn 19575) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 23442) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42008 Monster spawn increase reached its maximum at turn 148156 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3547020 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rodent (freq bonus 3) The monster species that spawned more often: pain ray (freq bonus 5) The monster species that spawned more often: plasma growth (freq bonus 12) The monster species that spawned more often: headless ghost (freq bonus 8) The monster species that spawned more often: bloodgill (freq bonus 24) The monster species that spawned more often: plague fiend (freq bonus 10) The monster species that spawned more often: hell fire rogue (freq bonus 20) The monster species that spawned more often: misdeal tumor (freq bonus 10) The monster species that spawned more often: cerulean force fungus (freq bonus 42) The monster species that spawned more often: card growth (freq bonus 28) The monster species that spawned more often: seer accumulating (freq bonus 10) The monster species that spawned more often: retrofitting segueing (freq bonus 12) The monster species that spawned more often: teal force patch (freq bonus 36) The monster species that spawned more often: white wolf (freq bonus 42) The monster species that spawned more often: giant yellow scorpion (freq bonus 5) The monster species that spawned more often: water mold (freq bonus 24) The monster species that spawned more often: Devnull Pooka (freq bonus 36) The monster species that spawned more often: arranger recommitted (freq bonus 10) The monster species that spawned more often: awning chopping (freq bonus 7) The monster species that spawned more often: generator lich (freq bonus 21) The monster species that spawned more often: swinger golem (freq bonus 72) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 1) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 6) The monster species that never randomly spawned: tiamat dragon The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: bassoon nonnavigable The monster species that never randomly spawned: vampire The monster species that never randomly spawned: tree force fungus The monster species that never randomly spawned: colocate seemlier The monster species that never randomly spawned: invisible patch The monster species that never randomly spawned: etiologic seedier The monster species that never randomly spawned: nightcreeper The monster species that never randomly spawned: doh sephirah The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 47) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 7) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 10) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 80) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 2) Trap randomization happened for 1 in 680 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (GHAST OF SP00KTA) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (PERFORATORUP AS SKY) scroll of standard id (ESPECIALLY WITH HIGH HEELS) scroll of cure (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) * scroll of extra healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of greater mana restoration (COOOOOOOOO WARD) Potions potion of fruit juice (manky) potion of booze (aquamarine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.