Leeroy, lawful male albae Jedi --------------- ....{.........+ |..........$..| |......`..@d..+ --------------- [Leeroy the Youngling] St18 Dx4 Co13 In7 Wi7 Ch4 JedAlbMalLaw Dlvl:1 $0 HP29(29) Pw16(16) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: fear factor You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 7% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 91% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 35) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 1656) The following skill became untrainable after a while: polymorphing (turn 25410) The following skill couldn't be trained before a certain turn number is reached: bow (turn 68310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62180 Monster spawn increase reached its maximum at turn 160337 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1588650 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: super ape (freq bonus 12) The monster species that spawned more often: chaoshade (freq bonus 15) The monster species that spawned more often: nether idiot (freq bonus 8) The monster species that spawned more often: group bug (freq bonus 24) The monster species that spawned more often: tourmaline hospital liquefying (freq bonus 12) The monster species that spawned more often: tunnel worm (freq bonus 10) The monster species that spawned more often: yellow centipede (freq bonus 72) The monster species that spawned more often: metal slime (freq bonus 18) The monster species that spawned more often: chaos rat (freq bonus 7) The monster species that spawned more often: turkey (freq bonus 24) The monster species that spawned more often: armpixie (freq bonus 24) The monster species that spawned more often: corrosion blob (freq bonus 12) The monster species that spawned more often: giant wolf tick (freq bonus 12) The monster species that spawned more often: animated winter stiletto (freq bonus 36) The monster species that spawned more often: windrow tucket (freq bonus 27) The monster species that spawned more often: outranging omitting (freq bonus 48) The monster species that spawned more often: uncertainty demon (freq bonus 14) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 14) The monster species that spawned more often: diabolic shaman (freq bonus 21) The monster species that spawned more often: asshole ant (freq bonus 20) The monster trait that was more common: monsters that count as gnome (freq bonus 15) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster species that never randomly spawned: efreet guardian The monster species that never randomly spawned: Sandra The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: rando ant The monster species that never randomly spawned: chicken The monster species that never randomly spawned: lastly goosing The monster species that never randomly spawned: yet another manticore The monster species that never randomly spawned: young adult evil dragon The monster species that never randomly spawned: myrkalfar warrior The monster species that never randomly spawned: neau rubber The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: asbestos javelin ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 32) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 83) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 17) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 3) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 80) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 2) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 229 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having polymorph control (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (970) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (brown robe) * leather gloves (cuddly gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (grunter helmet) * skullcap (spired helmet) * flack helmet (celtic helmet) * crystal helm (twisted visor helmet) * mining helm (weeping helmet) * field helm (rural helmet) * helm of safeguard (tasseled helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (silk fingerlings) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (velvet pumps) * boots of safeguard (platform boots) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (LITTLE STRAWBERRY ME BABY) scroll of phase door (C00000000000000000000000000005) scroll of standard id (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of cure (OIL YOU ASSHOLE) * scroll of extra healing (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.