Leeroy, lawful male albae Bloodseeker -------------- |.$..........# |.....@.......# |.....V.........| ----------------- 1 [Leeroy the Battlefield Newbie] St12 Dx8 Co13 In6 Wi6 Ch7 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # pair of combat stilettos named ds will only run in Protect mode - This is a piece of armor. Color: transparent. Material: dragonhide. Appearance: heeled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This is a pair of high-heeled combat boots. Probably meant to be used by a kung-fu ninja woman or something like that. This is not a real artifact, and therefore it doesn't actually do anything special. pair of combat stilettos named ds will only run in Protect mode - This is a piece of armor. Color: transparent. Material: dragonhide. Appearance: heeled boots. Slot: boots. It can be worn for protection (armor class, magic cancellation etc.). This is a pair of high-heeled combat boots. Probably meant to be used by a kung-fu ninja woman or something like that. This is not a real artifact, and therefore it doesn't actually do anything special. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 102 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 435 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 15% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 70% Monster death drops spawned with only 72% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 46) The following skill became untrainable if you tried to train it too early: occult spells (turn 195) The following skill became untrainable after a while: riding (turn 10083) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 34839) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45165 Monster spawn increase reached its maximum at turn 211215 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1703032 The monster class that cannot be genocided was mimic The monster class that was spawned more often: grue (freq bonus 4) The monster species that spawned more often: mirror force fungus (freq bonus 27) The monster species that spawned more often: ball of light (freq bonus 48) The monster species that spawned more often: amnesia growth (freq bonus 18) The monster species that spawned more often: acidstream blob (freq bonus 16) The monster species that spawned more often: concordance bathroom (freq bonus 16) The monster species that spawned more often: russian hentai (freq bonus 7) The monster species that spawned more often: spoiling benumb (freq bonus 6) The monster species that spawned more often: teasing nymph (freq bonus 8) The monster species that spawned more often: totter flailing (freq bonus 6) The monster species that spawned more often: teacher (freq bonus 8) The monster species that spawned more often: silent wren (freq bonus 40) The monster species that spawned more often: spike ripper (freq bonus 16) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 32) The monster species that spawned more often: enhanced chicken (freq bonus 5) The monster species that spawned more often: gray growth (freq bonus 9) The monster species that spawned more often: undead mahou shoujo (freq bonus 48) The monster species that spawned more often: porter sticky spore (freq bonus 18) The monster species that spawned more often: activistor (freq bonus 36) The monster species that spawned more often: Greylevel Kop (freq bonus 10) The monster species that spawned more often: turned one (freq bonus 24) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster species that never randomly spawned: pale warp fungus The monster species that never randomly spawned: ultraviolet star The monster species that never randomly spawned: giga wraith The monster species that never randomly spawned: red putty The monster species that never randomly spawned: crunchy warp fungus The monster species that never randomly spawned: pick dwarf The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: desert patch The monster species that never randomly spawned: tetanized dharmic The monster species that never randomly spawned: stumbling terror The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: rememberance stone (gray) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 33) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of initialization failure (bootstrapped, freq bonus 34) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 59) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 16) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 5) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 12) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: silver spell stone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: locking trap The RNG hath decreed that this trap was generated more often: satatue trap (freq bonus 5) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 208 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having wonderlegs (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (ELL HUROZUNTEL WHOTISPECI) scroll of phase door (KIRJE) scroll of standard id (ANGULAR SIGN) scroll of cure (GENTLY CARESS YOU TOO) * scroll of extra healing (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of greater mana restoration (LIVING SALT SHAKER) Wands wand of fire (teak) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.