Leeroy, lawful male albae Yeoman ------------ |........... |........@.| |.........u| ---+-------- [Leeroy the Usher] St13 Dx13 Co14 In10 Wi9 Ch7 YeoAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 54% Ring drop chance was reduced to 75% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 97% Tool drop chance was reduced to 51% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) The following skill became untrainable if you tried to train it too early: matter spells (turn 570) The following skill became untrainable after a while: form V (Djem So) (turn 14804) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 45848) Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39121 Monster spawn increase reached its maximum at turn 202446 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3567976 The monster class that cannot be genocided was xorn The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: crackling blob (freq bonus 12) The monster species that spawned more often: weregiant (freq bonus 2) The monster species that spawned more often: gecko zombie (freq bonus 24) The monster species that spawned more often: gossiping dicky (freq bonus 30) The monster species that spawned more often: crystal hound (freq bonus 15) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 6) The monster species that spawned more often: martian missile walker (freq bonus 10) The monster species that spawned more often: bramble hulk (freq bonus 8) The monster species that spawned more often: infernal cuneate (freq bonus 21) The monster species that spawned more often: undertaker (freq bonus 12) The monster species that spawned more often: tundra bear cub (freq bonus 3) The monster species that spawned more often: jamaica parenthood (freq bonus 2) The monster species that spawned more often: parenting disserve (freq bonus 9) The monster species that spawned more often: voracious bug (freq bonus 18) The monster species that spawned more often: nether hound (freq bonus 9) The monster species that spawned more often: incompatibility outnumbering (freq bonus 9) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 9) The monster species that spawned more often: hell locust (freq bonus 3) The monster species that spawned more often: techno ant (freq bonus 18) The monster species that spawned more often: oddish notification (freq bonus 30) The monster trait that was more common: monsters that have beam attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 18) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: berried downloaded passe The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: gab commented The monster species that never randomly spawned: inductive preboiled The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: deselecting calmed The monster species that never randomly spawned: spell turret The monster species that never randomly spawned: jellified boastingly ready The monster species that never randomly spawned: Air Spirit The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 20) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 69) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 9) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 38) The RNG hath decreed that this item was always generated cursed: soft chastity belt ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: psionic cloak (eldritch cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 1) Trap randomization happened for 1 in 831 traps Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (flower gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (dream helmet) * skullcap (spinning helmet) * flack helmet (padded helmet) * crystal helm (less helmet) * mining helm (long-hair helmet) * field helm (narrow helmet) * helm of safeguard (meteoric helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (camouflage patterned gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (red sneakers) * boots of safeguard (fleecy boots) Scrolls scroll of healing (POKE MONGO) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (THERAC 25) scroll of standard id (MARRIED THE LIGHT) scroll of cure (SPAMCATCHMAIL AT GMX DOT DE) * scroll of extra healing (RAN NEVERTHELESS SO WELL) * scroll of greater mana restoration (CHLELOR PHACHILER MAZ MACHAIRIOCH) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Yeoman... You and the saddled pony escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.