Leeroy, lawful male albae Assassin ----------- |.........| +.......@.. |........@| ----------- [Leeroy the Dark Brotherhood Initiate] St16 Dx11 Co10 In11 Wi3 Ch6 AssAlbMalLaw Dlvl:1 $0 HP23(23) Pw11(11) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Assassin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. daggers - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic dagger that doesn't do much damage. It can be thrown. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 73% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Armor drop chance was reduced to 99% Food drop chance was reduced to 87% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: sling (turn 19) The following skill became untrainable if you tried to train it too early: body spells (turn 10150) The following skill became untrainable after a while: crossbow (turn 63313) The following skill couldn't be trained before a certain turn number is reached: implants (turn 14333) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109581 Monster spawn increase reached its maximum at turn 259788 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 648647 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: yellow stalk (freq bonus 30) The monster species that spawned more often: Tetsuo (freq bonus 5) The monster species that spawned more often: real mana hound (freq bonus 6) The monster species that spawned more often: insurrectionist schoolchild (freq bonus 10) The monster species that spawned more often: psychic colony (freq bonus 6) The monster species that spawned more often: Larissa's girl boot (freq bonus 20) The monster species that spawned more often: easterling (freq bonus 6) The monster species that spawned more often: zelomp (freq bonus 16) The monster species that spawned more often: five of clubs (freq bonus 3) The monster species that spawned more often: greater demonic quylthulg (freq bonus 15) The monster species that spawned more often: swirgit (freq bonus 96) The monster species that spawned more often: ruby mushroom (freq bonus 24) The monster species that spawned more often: grunthack cube (freq bonus 8) The monster species that spawned more often: lygrog (freq bonus 15) The monster species that spawned more often: petro warp fungus (freq bonus 6) The monster species that spawned more often: misarranged untidily (freq bonus 6) The monster species that spawned more often: new jabberwock (freq bonus 36) The monster species that spawned more often: exploiting adroitest (freq bonus 12) The monster species that spawned more often: tubbable leafhopper (freq bonus 16) The monster species that spawned more often: steam zombie (freq bonus 10) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 4) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster species that never randomly spawned: T-Rex The monster species that never randomly spawned: iodizing humanitarian electrocardiogram unsatisfying cooeeing The monster species that never randomly spawned: giant black mouse The monster species that never randomly spawned: gorgon beetle The monster species that never randomly spawned: huge bugbear The monster species that never randomly spawned: black spider The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: glowing patch The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: Gamabunta The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 38) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 14) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 102) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 6) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 7) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: cloak of cancellation (tone cloak) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 12) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 943 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ehud The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (IMMORTAL DUNGEON) scroll of mana (DIDELDIDELDIDEL) scroll of phase door (ARCHENTECHTHA) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (TOUHOUWABOUHOU) * scroll of extra healing (WHAT IF FRED IS ACTUALLY GRILL) * scroll of greater mana restoration (SERGEANT MC SHITHEAD) Potions potion of paralysis (ochre) potion of sleeping (cherry-blossom) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Assassin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.