Leeroy, lawful male redguardian Thalmor ----+---- ........| |.$.....| |....@@.| +........ |.......| |.......| --------- [Leeroy the Concordate Agent] St9 Dx15 Co6 In6 Wi8 Ch15 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: manaleech You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 42% chance Potion drop chance was reduced to 88% Armor drop chance was reduced to 68% Food drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 14) The following skill became untrainable if you tried to train it too early: missile weapons (turn 480) The following skill became untrainable after a while: boomerang (turn 18503) The following skill couldn't be trained before a certain turn number is reached: devices (turn 41618) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32210 Monster spawn increase reached its maximum at turn 99396 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 619785 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: memory hound (freq bonus 18) The monster species that spawned more often: ill colony (freq bonus 18) The monster species that spawned more often: knifold (freq bonus 32) The monster species that spawned more often: pit beast (freq bonus 15) The monster species that spawned more often: group platypus (freq bonus 21) The monster species that spawned more often: Sabrina (freq bonus 24) The monster species that spawned more often: firebrate colony (freq bonus 24) The monster species that spawned more often: undead shapeshifter (freq bonus 88) The monster species that spawned more often: verbosity pavan (freq bonus 36) The monster species that spawned more often: small snake (freq bonus 72) The monster species that spawned more often: Patricia's combat boot (freq bonus 36) The monster species that spawned more often: endeavor totter (freq bonus 66) The monster species that spawned more often: recompenser basket flak (freq bonus 20) The monster species that spawned more often: eldritch ghost (freq bonus 24) The monster species that spawned more often: firefly (freq bonus 42) The monster species that spawned more often: telecast forcing monetary (freq bonus 20) The monster species that spawned more often: pain spiral (freq bonus 24) The monster species that spawned more often: turbaned diarchy (freq bonus 24) The monster species that spawned more often: rappelled compensatively abatable mariner (freq bonus 28) The monster species that spawned more often: dashboard wiped (freq bonus 24) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: porter mean robber The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: Left Ass The monster species that never randomly spawned: Infested Ghaele The monster species that never randomly spawned: Kristin's hugging boot The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: the hidden The monster species that never randomly spawned: young adult magic dragon The monster species that never randomly spawned: redemonstrating instigatingly The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 21) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 38) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 45) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 30) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 2) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 4) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 90) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: long screwup trap (freq bonus 1) Trap randomization happened for 1 in 2 traps Trap difficulty was increased by 72 Next attribute increase check would have come at turn 699 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (375) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (hydra helmet) * skullcap (anachrononononaut helmet) * flack helmet (cloudy helmet) * crystal helm (crazy helmet) * mining helm (musical helmet) * field helm (kitchen hat) * helm of safeguard (poor helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (digger gloves) * field gloves (failuncap gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (sharp-edged sandals) * boots of safeguard (buffalo boots) Scrolls scroll of healing (WAKTU UNTUK MATI) scroll of mana (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of phase door (DIFFER SEX CANT USE STUNTS) scroll of standard id (IBFALABLO) scroll of cure (YOU GOTTA TALK TO THE AMYFICATION) * scroll of extra healing (MODD ARCHWILIO) * scroll of greater mana restoration (SLASHEM EXTENDED WANTS YOU DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.