Leeroy, lawful male redguardian Thalmor ---------- |........| |@@......| .........| |........| ------- -- [Leeroy the Concordate Agent] St11 Dx10 Co5 In9 Wi6 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: keen memory You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 368 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 84% Armor drop chance was reduced to 90% Tool drop chance was reduced to 94% Food drop chance was reduced to 91% Monster death drops spawned with only 81% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: trident (turn 11) The following skill became untrainable if you tried to train it too early: spirituality (turn 616) The following skill became untrainable after a while: occult spells (turn 42605) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 7856) Heavy curses were more common by 60% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 137891 Monster spawn increase reached its maximum at turn 232391 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2825062 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: elemental (freq bonus 12) The monster species that spawned more often: overemotional materialistically (freq bonus 28) The monster species that spawned more often: stardust warp patch (freq bonus 40) The monster species that spawned more often: grey naga hatchling (freq bonus 18) The monster species that spawned more often: Rita's high-heeled sneaker (freq bonus 68) The monster species that spawned more often: steel missingno (freq bonus 28) The monster species that spawned more often: venomous potato (freq bonus 64) The monster species that spawned more often: real magma hound (freq bonus 30) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 42) The monster species that spawned more often: ace of clubs (freq bonus 90) The monster species that spawned more often: ghetto mushroom (freq bonus 14) The monster species that spawned more often: sulfur colony (freq bonus 192) The monster species that spawned more often: chaos beastman (freq bonus 13) The monster species that spawned more often: rng horror (freq bonus 42) The monster species that spawned more often: stone-soldier (freq bonus 84) The monster species that spawned more often: company indecipherable (freq bonus 78) The monster species that spawned more often: animated atsuzoko boot (freq bonus 64) The monster species that spawned more often: Policeman Katcher (freq bonus 51) The monster species that spawned more often: grievingly afflictively flambeau solute slicker sledded unlikelihood (freq bonus 56) The monster species that spawned more often: nebulous star (freq bonus 56) The monster species that spawned more often: sue mold (freq bonus 42) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster species that never randomly spawned: undead feat master The monster species that never randomly spawned: water control girl The monster species that never randomly spawned: giant spotted rat The monster species that never randomly spawned: aggravated vortex The monster species that never randomly spawned: giant glowing rat The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: special stalk The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: freemason provincial grand master The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: appearance shuffling stone (gray) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 55) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 129) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 901) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 21) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 13) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 2) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 392 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having keen memory (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (513) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (organic helmet) * skullcap (orange visored helmet) * flack helmet (visored helmet) * crystal helm (etheric helmet) * mining helm (less helmet) * field helm (dark helmet) * helm of safeguard (engraved helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (slaying gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (orgasm pumps) * boots of safeguard (living boots) Scrolls scroll of healing (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (MAKE ENEMY BAD THEN SNORING NEXT) scroll of standard id (EKNA EKNAD) scroll of cure (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of extra healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) * scroll of greater mana restoration (ARMFLAUSCHLER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.