Leeroy, lawful male redguardian Thalmor ------ |@...# |@...$| |..k..| |#..... ---+- [Leeroy the Concordate Agent] St11 Dx7 Co6 In6 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here a wooden box {500}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: displacement You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 11 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 60% chance Musable item generation frequency had a negative bias of 43% Wand drop chance was reduced to 92% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 93% Tool drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: lance (turn 41) The following skill became untrainable if you tried to train it too early: crossbow (turn 260) The following skill became untrainable after a while: firearms (turn 19951) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 8434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75168 Monster spawn increase reached its maximum at turn 165500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 629820 The monster class that cannot be genocided was worm Today, this monster class was always generated invisible: major demon The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: baron of hell (freq bonus 6) The monster species that spawned more often: tome of destruction (freq bonus 21) The monster species that spawned more often: alien pod (freq bonus 8) The monster species that spawned more often: spinner mushroom (freq bonus 36) The monster species that spawned more often: spoof privet reel (freq bonus 20) The monster species that spawned more often: replanting coexisting (freq bonus 12) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 16) The monster species that spawned more often: Rooster Cogs (freq bonus 48) The monster species that spawned more often: amphitheatre (freq bonus 14) The monster species that spawned more often: fillen warp patch (freq bonus 18) The monster species that spawned more often: Juen's sexy leather pump (freq bonus 14) The monster species that spawned more often: Indalecio (freq bonus 5) The monster species that spawned more often: ocean naga hatchling (freq bonus 44) The monster species that spawned more often: shoed mouldy (freq bonus 18) The monster species that spawned more often: fata morgana (freq bonus 18) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 30) The monster species that spawned more often: overweight calomel expounded (freq bonus 18) The monster species that spawned more often: voicing chessman (freq bonus 12) The monster species that spawned more often: delighted unheralded glitch ferromagnetism (freq bonus 12) The monster species that spawned more often: big purple unicorn (freq bonus 32) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 15) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that never move (freq bonus 6) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: friz unspecified The monster species that never randomly spawned: superruby The monster species that never randomly spawned: ball of light The monster species that never randomly spawned: psychic fungus The monster species that never randomly spawned: winter wolf boss The monster species that never randomly spawned: alien flower The monster species that never randomly spawned: greener zombie The monster species that never randomly spawned: reaper stalk The monster species that never randomly spawned: dwarven priest The monster species that never randomly spawned: unlettered evangelistic The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 78) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 178) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 2) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: lootcut (cleaved) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: immunity to drawbridges (drawn) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 8) Trap randomization happened for 1 in 506 traps Next attribute increase check would have come at turn 450 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (rural helmet) * skullcap (strip bandana) * flack helmet (dark helmet) * crystal helm (narrow helmet) * mining helm (filtered helmet) * field helm (dream helmet) * helm of safeguard (dim colored helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (cuddly gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (korean sandals) * boots of safeguard (ski heels) Scrolls scroll of healing (ANGEL WITH THE SAMPLE) scroll of mana (ADE EXPIRIUS) scroll of phase door (DUCTUM ADIS) scroll of standard id (SHUOHUA KAI LI) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (OUTER LIMITS) * scroll of greater mana restoration (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.