Leeroy, lawful male redguardian Thalmor ----- +...| |...| |.r.| |.@@| ----- [Leeroy the Concordate Agent] St7 Dx11 Co11 In7 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 112 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 93% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 58% Armor drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 26) The following skill became untrainable if you tried to train it too early: implants (turn 91) The following skill became untrainable after a while: two-handed weapons (turn 61039) The following skill couldn't be trained before a certain turn number is reached: searching (turn 45209) Heavy curses were more common by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61648 Monster spawn increase reached its maximum at turn 148536 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1435252 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: psychic elemental (freq bonus 24) The monster species that spawned more often: blade naga (freq bonus 12) The monster species that spawned more often: DOOM player (freq bonus 9) The monster species that spawned more often: giant oyster (freq bonus 4) The monster species that spawned more often: redguard girl (freq bonus 54) The monster species that spawned more often: brate golem (freq bonus 9) The monster species that spawned more often: forest troll (freq bonus 42) The monster species that spawned more often: nhtng horror (freq bonus 8) The monster species that spawned more often: reconciliator longship (freq bonus 6) The monster species that spawned more often: democratical rester (freq bonus 8) The monster species that spawned more often: anthrazite growth (freq bonus 18) The monster species that spawned more often: wood golem (freq bonus 24) The monster species that spawned more often: bird (freq bonus 5) The monster species that spawned more often: iphrait sultan (freq bonus 10) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 10) The monster species that spawned more often: yule landsliding (freq bonus 12) The monster species that spawned more often: Shaktari (freq bonus 16) The monster species that spawned more often: ferrumach (freq bonus 14) The monster species that spawned more often: javold (freq bonus 24) The monster species that spawned more often: gnome queen (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: byakhee The monster species that never randomly spawned: traitor The monster species that never randomly spawned: Hilda's lady pump The monster species that never randomly spawned: deadly permamimic The monster species that never randomly spawned: many arms ogre The monster species that never randomly spawned: frock The monster species that never randomly spawned: Alexia The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: RNG Sergeant The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 15) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 34) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 13) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 4) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 18) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 2) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 5) Trap randomization happened for 1 in 341 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (393) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (strip bandana) * skullcap (speechpipe helmet) * flack helmet (anachrononononaut helmet) * crystal helm (translucent helmet) * mining helm (aluminium helmet) * field helm (masked helmet) * helm of safeguard (winged helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (multilinguitis gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (heroine mocassins) * boots of safeguard (explosive boots) Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (TEEEE TSUUUU OOOOO) scroll of phase door (HIGH RATE LOWER VOLTAGE IS LOW) scroll of standard id (FASCICULUS PROPRIUS) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) * scroll of greater mana restoration (ECANNOT SNATION ED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.