Leeroy, lawful male redguardian Thalmor ----- |...| |...| |...| |@..| |.@.| |@..| ----- [Leeroy the Concordate Agent] St8 Dx5 Co7 In11 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: fear resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 38 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 96% Potion drop chance was reduced to 75% Armor drop chance was reduced to 69% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: attack spells (turn 4) The following skill became untrainable if you tried to train it too early: chaos spells (turn 320) The following skill became untrainable after a while: lance (turn 27747) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 33745) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34535 Monster spawn increase reached its maximum at turn 126510 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7707084 The monster class that cannot be genocided was light The monster class that was spawned more often: vampire (freq bonus 9) The monster species that spawned more often: covetousleon (freq bonus 66) The monster species that spawned more often: outthink linker (freq bonus 22) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 20) The monster species that spawned more often: best teacher ever (freq bonus 60) The monster species that spawned more often: crunching beetle (freq bonus 104) The monster species that spawned more often: wierdo horror (freq bonus 33) The monster species that spawned more often: decayed force fungus (freq bonus 24) The monster species that spawned more often: storm elemental (freq bonus 56) The monster species that spawned more often: uniforming zaniest (freq bonus 60) The monster species that spawned more often: Consti (freq bonus 22) The monster species that spawned more often: training kobold (freq bonus 33) The monster species that spawned more often: java lich (freq bonus 78) The monster species that spawned more often: thorn rat (freq bonus 39) The monster species that spawned more often: luminescent growth (freq bonus 48) The monster species that spawned more often: maturation marxian wart lyre yap copulated (freq bonus 120) The monster species that spawned more often: adventurer naga (freq bonus 78) The monster species that spawned more often: devil-bat (freq bonus 40) The monster species that spawned more often: freudian brainchild (freq bonus 22) The monster species that spawned more often: what is this (freq bonus 45) The monster species that spawned more often: werekillerbee (freq bonus 22) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that conceal under items (freq bonus 6) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 12) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster species that never randomly spawned: water archer The monster species that never randomly spawned: steel beetle The monster species that never randomly spawned: tightrope garden The monster species that never randomly spawned: seadra The monster species that never randomly spawned: mashed plasticizer The monster species that never randomly spawned: Cheesehead Simon The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: magic-colored warp fungus The monster species that never randomly spawned: incurving teddy lunate destination insurmountable The monster species that never randomly spawned: fire elemental The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 12) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 4) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 16) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 34) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 12) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 2) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 2) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 75) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: self-willed heels (imaginary heels) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 1) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 700 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (internet helmet) * skullcap (frequent helmet) * flack helmet (visored helmet) * crystal helm (spinning helmet) * mining helm (anachrononononaut helmet) * field helm (middle-earth helmet) * helm of safeguard (tasseled helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (inka gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (velcro sandals) * boots of safeguard (cast iron boots) Scrolls scroll of healing (E Y HI A) scroll of mana (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of phase door (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) scroll of standard id (23571113171923293137) scroll of cure (AEIAEIAE IEIOIO) * scroll of extra healing (SUKI TOKIMEKI TO KISS) * scroll of greater mana restoration (COOOOOOOOO WARD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.