Leeroy, lawful male bretonian Thalmor --------- ........| |.......| +.......| |.....@.| .......@| -------+- [Leeroy the Concordate Agent] St9 Dx9 Co7 In10 Wi10 Ch10 ThaBreMalLaw Dlvl:1 $0 HP16(16) Pw15(15) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 51 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 92% Wand drop chance was reduced to 66% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 38% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: matter spells (turn 63) The following skill became untrainable if you tried to train it too early: body spells (turn 312) The following skill became untrainable after a while: attack spells (turn 31855) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 46827) Heavy curses were more common by 22% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19017 Monster spawn increase reached its maximum at turn 220437 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 804000 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: snake (freq bonus 4) The monster species that spawned more often: pellet archer (freq bonus 12) The monster species that spawned more often: weaponry resealing (freq bonus 42) The monster species that spawned more often: |:U}*M (freq bonus 24) The monster species that spawned more often: werepenetrator (freq bonus 18) The monster species that spawned more often: kobold high mage (freq bonus 10) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 16) The monster species that spawned more often: orange warp fungus (freq bonus 9) The monster species that spawned more often: petro troll (freq bonus 6) The monster species that spawned more often: multi-hued colony (freq bonus 10) The monster species that spawned more often: lava bomb (freq bonus 81) The monster species that spawned more often: leprechaun king (freq bonus 30) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 12) The monster species that spawned more often: geologically nonaligned overweigh (freq bonus 6) The monster species that spawned more often: killer permamimic (freq bonus 30) The monster species that spawned more often: sparrow (freq bonus 10) The monster species that spawned more often: toxic wasp (freq bonus 24) The monster species that spawned more often: shoplifter pontoon dormer (freq bonus 24) The monster species that spawned more often: shadowy vampire lord (freq bonus 32) The monster species that spawned more often: conjuration contemplative unlucky massacred (freq bonus 18) The monster species that spawned more often: ice force patch (freq bonus 7) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 2) The monster species that never randomly spawned: master thief The monster species that never randomly spawned: superthief The monster species that never randomly spawned: sandlotter reifying The monster species that never randomly spawned: nabassu The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: toilet guy The monster species that never randomly spawned: slithy snake The monster species that never randomly spawned: fathien elite The monster species that never randomly spawned: threshold mold The monster species that never randomly spawned: red ogre The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: adom cloak (mysterious cloak) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 26) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 36) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 4) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 102) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 6) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 19) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 3) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 6) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: elysium scourge ((null)) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 20) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 1170 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (netradiation helmet) * skullcap (covered helmet) * flack helmet (tasseled helmet) * crystal helm (narrow helmet) * mining helm (mechanical helmet) * field helm (etheric helmet) * helm of safeguard (great helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (uncanny gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (clunky heels) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (CRITICAL HIT) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (FALLOUT 4 IS DUMBED DOWN) scroll of standard id (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of cure (SUS QUO SUM) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (OH I DUMBIE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.