Leeroy, lawful male bretonian Flame Mage ----- |.@d| ....| |...| |...| ----- [Leeroy the Spark] St11 Dx9 Co11 In9 Wi11 Ch8 FlaBreMalLaw Dlvl:1 $0 HP16(16) Pw21(21) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bretonian Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. What do you want to take off? [b or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: displacement You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 94% Armor drop chance was reduced to 76% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 110) The following skill became untrainable if you tried to train it too early: axe (turn 1728) The following skill became untrainable after a while: riding (turn 53589) The following skill couldn't be trained before a certain turn number is reached: devices (turn 29152) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42281 Monster spawn increase reached its maximum at turn 151877 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1075020 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: large dingo (freq bonus 9) The monster species that spawned more often: invulnerable golem (freq bonus 6) The monster species that spawned more often: jester (freq bonus 12) The monster species that spawned more often: high ping bastard (freq bonus 16) The monster species that spawned more often: wouwou beggar (freq bonus 72) The monster species that spawned more often: evil mold (freq bonus 12) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 3) The monster species that spawned more often: undead monk (freq bonus 90) The monster species that spawned more often: twilight vampire (freq bonus 20) The monster species that spawned more often: hidden barrow wight (freq bonus 16) The monster species that spawned more often: water hound (freq bonus 6) The monster species that spawned more often: toxic fiend (freq bonus 15) The monster species that spawned more often: fillen growth (freq bonus 24) The monster species that spawned more often: yeek (freq bonus 3) The monster species that spawned more often: master deep dragon (freq bonus 6) The monster species that spawned more often: cursed growth (freq bonus 8) The monster species that spawned more often: tamboura statutory (freq bonus 6) The monster species that spawned more often: porter rock mole (freq bonus 4) The monster species that spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 12) The monster species that spawned more often: nursemaid simony moving gondolier tippet (freq bonus 28) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster species that never randomly spawned: premiere hive opulent impudent The monster species that never randomly spawned: old golden dragon The monster species that never randomly spawned: wereumberhulk The monster species that never randomly spawned: underpinned skilful The monster species that never randomly spawned: long dick The monster species that never randomly spawned: Vampire Sergeant The monster species that never randomly spawned: claustrophobia vortex The monster species that never randomly spawned: jellified boastingly ready The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: difficult lich The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: nownsible stone (gray) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 218) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 20) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 7) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 22) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 77) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: curse trap (freq bonus 2) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 875 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (794) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (FRIAR TUC AVENGES ROBIN HUD) scroll of healing (SLEXY ROBBER NYMPHETS 2018) scroll of mana (PETENNABOUTHI PEPTOU BASI) scroll of phase door (ABSOLUTELY 0 CHANCE) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (KAPOW) * scroll of extra healing (THE NOTEYE INTERFACE IS NOT AN EYE) * scroll of greater mana restoration (INTRUDER ALERT) Spellbooks spellbook of flame sphere (corrupted) spellbook of fireball (mistranslated) spellbook of light (irritating) Potions potion of clairvoyance (thaumaturgic) potion of oil (fragrant olive) Rings ring of polymorph (tar) Wands wand of fire (soviet) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.