Leeroy, lawful male redguardian Thalmor ----#--- |h...... |....@@| |......| |...... -----.-- [Leeroy the Concordate Agent] St15 Dx7 Co6 In9 Wi6 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 18% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 93% Tool drop chance was reduced to 81% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: body spells (turn 34) The following skill became untrainable if you tried to train it too early: body armor (turn 168) The following skill became untrainable after a while: matter spells (turn 22236) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 47549) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95721 Monster spawn increase reached its maximum at turn 135813 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2313000 The monster class that cannot be genocided was nymph The monster class that was spawned more often: Zouthern animal (freq bonus 5) The monster species that spawned more often: potion permamimic (freq bonus 32) The monster species that spawned more often: everchanging light (freq bonus 13) The monster species that spawned more often: large freezing sphere (freq bonus 36) The monster species that spawned more often: eog golem (freq bonus 10) The monster species that spawned more often: Countess Bathory (freq bonus 28) The monster species that spawned more often: vampiric force patch (freq bonus 84) The monster species that spawned more often: undertaker (freq bonus 6) The monster species that spawned more often: viscidly rumbaing (freq bonus 16) The monster species that spawned more often: plinth adjudicate filmland (freq bonus 24) The monster species that spawned more often: shadow spider (freq bonus 48) The monster species that spawned more often: insanity vortex (freq bonus 14) The monster species that spawned more often: buffalo soldier (freq bonus 24) The monster species that spawned more often: fleecing spiring (freq bonus 14) The monster species that spawned more often: innkeeper (freq bonus 28) The monster species that spawned more often: brass golem (freq bonus 39) The monster species that spawned more often: scarlet jelly (freq bonus 12) The monster species that spawned more often: pile of purchase coins (freq bonus 48) The monster species that spawned more often: evasive recluse spider (freq bonus 56) The monster species that spawned more often: slimy colony (freq bonus 56) The monster species that spawned more often: skeletal dragon (freq bonus 10) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster species that never randomly spawned: emulsification lifeboat humid The monster species that never randomly spawned: block-heeled girl The monster species that never randomly spawned: ubernazgul The monster species that never randomly spawned: evil necro mage The monster species that never randomly spawned: budget subnormality The monster species that never randomly spawned: undead jedi The monster species that never randomly spawned: akkadian The monster species that never randomly spawned: sternest ganglionic fuselage thermometer wirable The monster species that never randomly spawned: Officer Kommissioner The monster species that never randomly spawned: Miss Darkmoon The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 28) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 21) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 10) Trap randomization happened for 1 in 201 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1172) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (ruined helmet) * skullcap (masked helmet) * flack helmet (dream helmet) * crystal helm (wok-shaped helmet) * mining helm (filtered helmet) * field helm (tasseled helmet) * helm of safeguard (mechanical helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (shitty gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roman sandals) * field boots (profiled boots) * boots of safeguard (plof heels) Scrolls scroll of healing (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of mana (AJMO TO UCINITI) scroll of phase door (BLAZE THE 420 WEED CAT) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (SPINWISR ST ACELFICODISONX DMFASILVLIWR) * scroll of greater mana restoration (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.