Leeroy, lawful male redguardian Thalmor --------------- |....{..@@...$| |._...........| |.............| +...........{.- - ------------- [Leeroy the Concordate Agent] St9 Dx7 Co7 In18 Wi12 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 92% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 86% Armor drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: occult spells (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 34) The following skill became untrainable after a while: occult spells (turn 52986) The following skill couldn't be trained before a certain turn number is reached: lance (turn 39925) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27205 Monster spawn increase reached its maximum at turn 75128 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1079568 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: overslept girl (freq bonus 48) The monster species that spawned more often: imposter mortally (freq bonus 18) The monster species that spawned more often: karmic force fungus (freq bonus 24) The monster species that spawned more often: cultist (freq bonus 18) The monster species that spawned more often: baby diamond dragon (freq bonus 5) The monster species that spawned more often: vampire cloud (freq bonus 21) The monster species that spawned more often: curse word spirit (freq bonus 14) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 48) The monster species that spawned more often: mah sephirah (freq bonus 18) The monster species that spawned more often: homunculus (freq bonus 12) The monster species that spawned more often: eight of clubs (freq bonus 36) The monster species that spawned more often: stupid girl (freq bonus 18) The monster species that spawned more often: undead devilfish (freq bonus 56) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 36) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 24) The monster species that spawned more often: eldritch rubber (freq bonus 56) The monster species that spawned more often: unshakable traumatization (freq bonus 28) The monster species that spawned more often: real memory hound (freq bonus 14) The monster species that spawned more often: giant grasshopper (freq bonus 32) The monster species that spawned more often: zephyr lord (freq bonus 18) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: sylph The monster species that never randomly spawned: zone eater The monster species that never randomly spawned: earth gas The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: irresistible warp patch The monster species that never randomly spawned: totoro The monster species that never randomly spawned: gevurah sephirah The monster species that never randomly spawned: generator lich The monster species that never randomly spawned: ax The monster species that never randomly spawned: Rendorn The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 16) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 15) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 65) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 11) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 73) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: cure insanity (jackpot) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 3) Trap randomization happened for 1 in 75 traps Trap difficulty was increased by 87 Next attribute increase check would have come at turn 301 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (594) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (less helmet) * skullcap (greenery helmet) * flack helmet (cold-blooded helmet) * crystal helm (yellow helmet) * mining helm (etheric helmet) * field helm (green bowel) * helm of safeguard (internet helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (viva gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (lolita boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (COOOOOOOOO WARD) scroll of phase door (FELLOW ELF STUNT IS MORE HITTING) scroll of standard id (MUUTATATOTOTS) scroll of cure (0000000000 65535 F) * scroll of extra healing (ENSSICIBZ EDUDO) * scroll of greater mana restoration (LARGEST DIVING JUMP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.